ResetShaderCache
Demonstrates how to access reset shader cache options, and perform related testing when programming with ADLX.
Command Prompts
Command Prompt | Description |
---|---|
1 | Display reset shader cache support |
2 | Reset GPU shader cache |
M/m | Display the main menu |
Q/q | Quit the application |
Sample Path
/Samples/C/3DGraphics/ResetShaderCache
Code
//
// Copyright (c) 2021 - 2024 Advanced Micro Devices, Inc. All rights reserved.
//
//-------------------------------------------------------------------------------------------------
#include "SDK/ADLXHelper/Windows/C/ADLXHelper.h"
#include "SDK/Include/I3DSettings.h"
// Display reset shader cache support
void ShowSupport(IADLX3DResetShaderCache* resetShaderCache);
// Reset GPU shader cache
void ResetShaderCache(IADLX3DResetShaderCache* resetShaderCache);
// Menu
void MainMenu();
// Menu control
void MenuControl(IADLX3DResetShaderCache* resetShaderCache);
int main()
{
// Define return code
ADLX_RESULT res = ADLX_FAIL ;
// Initialize ADLX
res = ADLXHelper_Initialize();
if (ADLX_SUCCEEDED (res))
{
// Get system services
IADLXSystem* sys = ADLXHelper_GetSystemServices();
// Get GPUs
IADLXGPUList* gpus = NULL;
res = sys->pVtbl->GetGPUs(sys, &gpus);
// Get 3DSettings service
IADLX3DSettingsServices* d3dSettingSrv = NULL;
res = sys->pVtbl->Get3DSettingsServices(sys, &d3dSettingSrv);
if (ADLX_SUCCEEDED (res))
{
// Get GPU interface
IADLXGPU* gpu = NULL;
adlx_uint index = 0;
res = gpus->pVtbl->At_GPUList(gpus, index, &gpu);
// Get ResetShaderCache interface
IADLX3DResetShaderCache* resetShaderCache = NULL;
res = d3dSettingSrv->pVtbl->GetResetShaderCache(d3dSettingSrv, gpu, &resetShaderCache);
if (ADLX_SUCCEEDED (res))
{
MainMenu();
MenuControl(resetShaderCache);
}
// Release the ResetShaderCache interface
if (resetShaderCache != NULL)
{
resetShaderCache->pVtbl->Release(resetShaderCache);
resetShaderCache = NULL;
}
// Release the GPU interface
if (gpu != NULL)
{
gpu->pVtbl->Release(gpu);
gpu = NULL;
}
}
else
{
printf("Failed to get 3DSettings services\\n");
}
// Release the 3DSettingsService interface
if (d3dSettingSrv != NULL)
{
d3dSettingSrv->pVtbl->Release(d3dSettingSrv);
d3dSettingSrv = NULL;
}
// Release the GPUs list interface
if (gpus != NULL)
{
gpus->pVtbl->Release(gpus);
gpus = NULL;
}
}
else
{
printf("ADLX initialization failed\\n");
return 0;
}
// Destroy ADLX
res = ADLXHelper_Terminate();
printf("Destroy ADLX res: %d\\n", res);
// Pause to see the print out
system("pause");
return 0;
}
void ShowSupport(IADLX3DResetShaderCache* resetShaderCache)
{
adlx_bool supported = false;
ADLX_RESULT res = resetShaderCache->pVtbl->IsSupported(resetShaderCache, &supported);
printf("\\tIsSupported: %d, return code is: %d(0 means success)\\n", supported, res);
}
void ResetShaderCache(IADLX3DResetShaderCache* resetShaderCache)
{
ADLX_RESULT res = resetShaderCache->pVtbl->ResetShaderCache(resetShaderCache);
printf("\\tReturn code is: %d (0 means success)\\n", res);
}
void MainMenu()
{
printf("\\tChoose from the following options:\\n");
printf("\\t->Press 1 to display reset shader cache support\\n");
printf("\\t->Press 2 to reset GPU shader cache\\n");
printf("\\t->Press Q/q to quit the application\\n");
printf("\\t->Press M/m to display menu options\\n");
}
void MenuControl(IADLX3DResetShaderCache* resetShaderCache)
{
int num = 0;
while ((num = getchar()) != 'q' && num != 'Q')
{
switch (num)
{
// Display reset shader cache support
case '1':
ShowSupport(resetShaderCache);
break;
// Reset GPU shader cache
case '2':
ResetShaderCache(resetShaderCache);
break;
// Display menu options
case 'm':
case 'M':
MainMenu();
break;
default:
break;
}
}
}