Class ABlueprintTrainer

class ABlueprintTrainer : public AAbstractTrainer

A blueprint subclass of AAbstractTrainer that implements the abstract methods.

Note

This class is designed to be subclassed in Blueprint to implement the specific training logic for an NPC.

Public Functions

virtual float ComputeReward() override

Collect a reward from the agent’s immediate environment.

Implemented by a blueprint subclass

Returns:

float representing the agents reward

virtual EAgentTrainingStatus ComputeStatus() override

Check if agent is in a terminal state.

Implemented by a blueprint subclass

Returns:

The status of the agent which informs whether it is still running, or why it stopped.

virtual void GetInfo(TMap<FString, FString> &Info) override

Get the Info Mapping for the Agent.

Implemented by a blueprint subclass

Parameters:

Info[out] A map containing additional info collected by the agent during training

virtual void ResetTrainer() override

Reset any per Episode properties of this Trainer.

Implemented by a blueprint subclass

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