Class UAbstractPolicy

class UAbstractPolicy : public UObject

An abstract class representing the decision making protocol of an NPC.

Without any synchronization.

Subclassed by UInferencePolicy

Public Functions

inline virtual TFuture<FPolicyDecision*> RequestDecision(const FDictPoint &Observations)

Request that the policy decide on action.

May take some time to occur

Parameters:

Observations[in] The current state of the agent used to inform the policies choice of action

Returns:

A future that will eventually contain the policy’s next decision

inline virtual void Init(const FInteractionDefinition &PolicyDefinition)

Initialize an instance of a policy object from an interaction definition.

Parameters:

PolicyDefinition[in] An object defining the policy’s I/O shapes and other parameters

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