Game Developers Conference 2024

Don’t miss our wrap-up blog with all the decks and videos from our sponsored sessions, including the announcement of AMD FSR 3.1! 

Current hot topics

Procedural grass rendering – Mesh shaders on AMD RDNA™ graphics cards

Procedural grass generation - a scene of grass and a castle
The fourth post in our mesh shaders series takes a look at the specific example of rendering detailed vegetation.

GI-1.1 adds support for glossy reflections rendering

Bedroom scene showing GI-1.1
GI-1.1 is available now as part of the AMD Capsaicin Framework. GI-1.1 includes new support for glossy reflections rendering.

GDC 2024: Work graphs and draw calls – a match made in heaven!

Advanced Graphics Summit. GPU Work Graphs: Welcome to the Future of GPU Programming text, on a backdrop of a city scene from the presentation.
Introducing "mesh nodes", which make draw calls an integral part of the work graph, providing a higher perf alternative to ExecuteIndirect dispatches.

HIP Ray Tracing (HIP RT) core is now open source!

AMD HIP Ray Tracing
The source code for the core of our easy-to-integrate ray tracing library for HIP is now available on GitHub.

GDC 2024: Work graphs, mesh shaders, FidelityFX™, dev tools, CPU optimization, and more.

AMD at GDC 24 text with AMD together we advance game dev logo.
Our GDC 2024 presentations this year include work graphs, mesh shaders, AMD FSR 3, GI with AMD FidelityFX Brixelizer, AMD Ryzen optimization, RGD, RDTS, and GPU Reshape!

AMD FidelityFX Super Resolution 3 Unreal Engine plugin guide

Unreal Engine AMD FSR 3
Our AMD FidelityFX Super Resolution (FSR) 3 plugin guide for Unreal Engine guides you the installation and configuration process.

How do I become a graphics programmer? – A small guide from the AMD Game Engineering team

It is often difficult to know where to start when taking your first in the world of graphics. This guide is here to help with a discussion of first steps and a list of useful websites.

Introduction – Matrix Compendium

The GPUOpen Matrix Compendium covers how matrices are used in 3D graphics and implementations in host code and shading languages. It's a growing guide, so keep checking back!

Latest news from GPUOpen

Orochi 2.0 adds many more CUDA/HIP functions + more demos

AMD Orochi how it works diagram
Orochi 2.0 has almost exhaustive CUDA/HIP functions, new demos, and multiple other improvements.

GDC 2024: We reveal incredible Work Graphs perf, AMD FSR 3.1, GI with Brixelizer, and so much more

AMD at GDC 24 text with AMD together we advance game dev logo.
Learn about our GDC 2024 activities, including AMD FSR 3.1, AMD FidelityFX Brixelizer, work graphs, mesh shaders, tools, CPU, and more.

AMD FidelityFX Super Resolution v3.0.4 plugin for Unreal Engine 5 available now

Unreal Engine AMD FSR 3
This update to our AMD FSR 3 UE5 plugin provides improved UI rendering quality with DX12, improved generation of reactive mask for translucent elements + small bug fixes. FSR 3 source also updated on GitHub.

Font and vector-art rendering with mesh shaders – Mesh shaders on AMD RDNA™ graphics cards

The third post in our mesh shaders series covers how to use mesh shaders to simplify font rendering.

Microsoft announces Agility SDK 1.613.0

Work graphs learning sample
Microsoft® Agility SDK 1.613.0 is out now including general availability of Work Graphs 1.0 and the GPU Upload Heaps feature.

Introducing Compressonator v4.5 with up to 20% improvement in Brotli-G compression

AMD Compressonator
Compressonator v4.5 introduces improved BC1-BC5 compression that reduces file sizes on average by 10%-15% using a new Brotli-G zip packaging feature, mipmap changes, ETC codec fixes, and more.

Introducing HIP RT v2.2

HIP Ray Tracing
With the release of v2.2, HIP RT now support multi-level instancing. Multi-level instancing can help to reduce memory requirements, allowing you to render large scenes with limited memory.

AMF v1.4.33 provides native DX12 encoding support, public Vulkan Khronos decoding extensions + more

AMD Advanced Media Framework
In addition, AMF on Linux can now be used with AMD Pro Vulkan and experimentally with RADV drivers. Download Advanced Media Framework now!

Introducing GPU Reshape – shader instrumentation for everyone

GPU Reshape integration workspace
GPU Reshape brings powerful features typical of CPU tooling to the GPU, providing validation of dynamic behaviour. Read on for all of the details.

Let’s talk about performance…

Building something amazing on DirectX®12 or Vulkan®? How about Unreal Engine?

Obviously you wouldn’t dream of shipping without reading our performance and optimization guides for Radeon, Ryzen, or Unreal Engine first!




Ray tracing

We aim to provide developer tools that solve your problems.

To achieve this, our tools are built around four key pillars: stability, performance, accuracy, and actionability.

AMD FidelityFX technologies

Our series of optimized, shader-based features aimed at improving rendering quality and performance.  

Our series of optimized, shader-based features aimed at improving rendering quality and performance.  

Now all available as part of the AMD FidelityFX SDK!

AMD FidelityFX SDK
AMD FidelityFX SDK logo
The AMD FidelityFX SDK is our easy-to-integrate solution for developers looking to include FidelityFX features into their games.
AMD FidelityFX Super Resolution 2
Learn even more about our new open-source temporal upscaling solution FSR 2, and get the source code and documentation!

FidelityFX features are designed to be easy to integrate in Vulkan® or DirectX®.

We ship HLSL and/or GLSL versions of the effects to allow you to target any API.

AMD Radeon ProRender

Content creators are welcome on GPUOpen! 

Discover the AMD ProRender SDK and plugins for popular content creation tools.

Developing on Unreal Engine?

Our easy to integrate patches help you get more performance and fantastic new features with minimum effort.

Let’s build better…

From managing memory with DirectX®12 or Vulkan®, to asking low-level questions of the driver, our extensive set of SDKs put you in the driving seat.


Just want to browse?

Have a look through our site directory to see just how much stuff we have!