Latest news
AMD GPU Services (AGS) 6.1 is now available
AMD GPU Services (AGS) 6.1 is now available, adding RDNA 3 GPU support, VS2022 versions of the static libs, and a new sample showing you how to use AGS extensions from DX12.
Introducing Compressonator v4.3
Compressonator v4.3 is out now! v4.3 features Brotli-G lossless compression, multi-texture mipmap generation, and much more.
AMD ROCm™ Installation (amd-lab-notes)
Installation of the AMD ROCm™ software package can be challenging. This introductory material shows how to install ROCm on a workstation with an AMD GPU card that supports the AMD GFX9 architecture.
AMF v1.4.29 introduces Smart Access Video for decoder & AVC/HEVC/AV1 encoders, and more
This latest version of Advanced Media Framework SDK also provides new options for VQEnhancer and AV1 encoder components, and Markdown docs.
Announcing GFXReconstruct (v0.9.17) with DirectX®12 and DirectX® Raytracing support
AMD and LunarG are pleased to announce DirectX®12 (D3D12) and DirectX® Raytracing (DXR) support for the GFXReconstruct capture/replay tool.
How to accelerate AI applications on RDNA 3 using WMMA
This blog is a quick how-to guide for using the WMMA feature with our RDNA™ 3 GPU architecture using a Hello World example.
AMD RDNA™ 3 Instruction Set Architecture (ISA) reference guide is now available
The AMD RDNA™ 3 ISA reference guide is now available! The ISA guide is useful for anyone interested in the lowest level operation of the RDNA 3 shader core.

Performance
Memory
Shaders
We aim to provide developer tools that solve your problems.
To achieve this, our tools are built around four key pillars: stability, performance, accuracy, and actionability.

Our series of optimized, shader-based features aimed at improving rendering quality and performance.

AMD FidelityFX – Super Resolution 2 (FSR 2)

AMD FidelityFX – Super Resolution 1.0

AMD FidelityFX – Parallel Sort

AMD FidelityFX – Variable Shading

AMD FidelityFX – Denoiser

AMD FidelityFX – Luminance Preserving Mapper

AMD FidelityFX – Stochastic Screen Space Reflections

AMD FidelityFX – Combined Adaptive Compute Ambient Occlusion

AMD FidelityFX – Single Pass Downsampler

AMD FidelityFX – Contrast Adaptive Sharpening
FidelityFX features are designed to be easy to integrate, we ship HLSL and/or GLSL versions of the effects to allow you to target any API.
Have you discovered our hybrid ray tracing samples yet?
Let’s build performance…


Building something amazing on DirectX®12 or Vulkan®? How about Unreal Engine?
Obviously a top-notch developer like you wouldn’t dream of shipping without reading our performance and optimization guides.
Developing on Unreal Engine?
Our easy to integrate patches help you get more performance and fantastic new features with minimum effort.
