AMD FidelityFX Super Resolution v3.1.3 plugin for Unreal Engine 5.5 available now
This update to our AMD FSR 3 Unreal Engine 5 plugin includes FSR 3.1.3, and support for UE 5.5.
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This update to our AMD FSR 3 Unreal Engine 5 plugin includes FSR 3.1.3, and support for UE 5.5.
Download v1.4.35 from GPUOpen today! Requires latest driver.
We’re very excited to be presenting at GPC 2024! Read on to see our highlights for this brand-new European graphics conference.
Read about our improvements to AMD FidelityFX Super Resolution 2 with the FSR 2.2.1 hotfix.
MPI is the de facto standard for inter-process communication in High-Performance Computing. This post will guide you through the process of setting up an MPI application that supports execution on GPU clusters.
Read about how the latest updates for our Radeon ProRender plug-ins introduce HIP, and how this can benefit artists.
AMD now has driver support for a metacommand implementation intended to improve performance and reduce the time it takes to generate output from the model.
Register pressure of GPU kernels has a tremendous impact on performance. This post provides a practical demo on applying recommendations.
In this third part, we cover additional optimizations to fine tune the performance of the kernel, and introduce temporary files, register pressure, and occupancy.
AMD Capsaicin Framework is a research framework for real-time graphics which we have been using to develop and test new and upcoming rendering algorithms. We are now releasing it to the public.
This presentation is a practical implementation of a solution aimed at making the most of every sample by caching the estimated radiance into a cache hierarchy used for both sampling and filtering.
The latest release of the Render Pipeline Shaders (RPS) SDK adds Linux support, the ability to dynamically load Vulkan functions, and more. Check out this post for the full release notes.
Radeon Memory Visualizer v1.6 adds improved device configuration information, and more parameters on the resource details pane.