
AMD Schola v1.1.0 updated for UE 5.5, supports embedding RL in behavior trees, + more
AMD Schola lets you train RL-based AI NPCs with Unreal Engine.
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AMD Schola lets you train RL-based AI NPCs with Unreal Engine.
We now support new Microsoft® DirectX® and video encoding features, with the latest release of the AgilitySDK Preview Release 1.716.0.
This update to our AMD FSR 3 Unreal Engine 5 plugin includes FSR 3.1.3, and support for UE 5.5.
The latest release of the Render Pipeline Shaders (RPS) SDK adds Linux support, the ability to dynamically load Vulkan functions, and more. Check out this post for the full release notes.
Radeon Memory Visualizer v1.6 adds improved device configuration information, and more parameters on the resource details pane.
Radeon Raytracing Analyzer v1.2 introduces ray face culling flags, a ray traversal histogram, a geometry list pane, and an instance mask.
Radeon GPU Profiler v1.15 adds an enhanced user experience for GPU ISA disassembly, mesh shader event names, WMMA support, and more.
This post gives an overview of AMD’s open source profiling tools, helping you diagnose bottlenecks and understand how your application is using the hardware.
This talk focuses on temporal upscaling, describing how the algorithm generates a final image and how FSR mitigates against common artifacts.
HIPRT-v2 is now available for download! This post covers some of the most exciting features and optimizations.
Get the highlights from our GDC 2023 sessions and FidelityFX-related reveals, and find links to videos and slide decks.
Join us for a presentation about DirectStorage and how to integrate it to extract optimal load time and streaming performance.
This talk gives an overview of RGP, RMV, RRA, and RGA, introducing new features and improvements, and reveal the current work in progress.