AMF v1.4.35 adds multi-HW instance mode encoder, FFmpeg 7.0 & split frame encoding
Download v1.4.35 from GPUOpen today! Requires latest driver.
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Download v1.4.35 from GPUOpen today! Requires latest driver.
We’re very excited to be presenting at GPC 2024! Read on to see our highlights for this brand-new European graphics conference.
H-PLOC is a GPU-optimized algorithm for building BVHs. Read on to find out more about our v2.4 release of HIP RT.
Updates to our Unreal Engine plugin for AMD FidelityFX Super Resolution 2.2, including ghosting improvements and support for UE 5.1.
In this guest post by EBB Software, learn how they integrated our FSR 2.1 plugin for Unreal Engine into their first title: Scorn
This talk at Vulkanised 2023 covers how to use the Radeon Developer Tool Suite (RDTS) to optimize games using RADV and Steam Deck.
Today, the FSR 2.2 source code and accompanying sample is available to all through our GitHub repository.
Our GDC23 presentations this year include temporal upscaling, our NEW FidelityFX SDK, GI, DirectStorage, CPU optimizations, tools, and more!
AMD GPU Services (AGS) 6.1 is now available, adding RDNA 3 GPU support, VS2022 versions of the static libs, and a new sample showing you how to use AGS extensions from DX12.
Compressonator v4.3 is out now! v4.3 features Brotli-G lossless compression, multi-texture mipmap generation, and much more.
Installation of the AMD ROCm™ software package can be challenging. This introductory material shows how to install ROCm on a workstation with an AMD GPU card that supports the AMD GFX9 architecture.
This latest version of Advanced Media Framework SDK also provides new options for VQEnhancer and AV1 encoder components, and Markdown docs.
AMD and LunarG are pleased to announce DirectX®12 (D3D12) and DirectX® Raytracing (DXR) support for the GFXReconstruct capture/replay tool.