BlogCategory: Event

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AMD at GDC 2022

GDC 2022 is just around the corner, so why not take some time to get ahead of the game and check out all of our upcoming GDC talks?

ChinaJoy 2021

GPUOpen at ChinaJoy 2021

A wonderful Saturday in Shanghai! Check out the first stop of AMD’s GPUOpen Tech-Sharing Salon at ChinaJoy 2021.

Ryzen processor software optimization

Microsoft® Game Stack Live: AMD Ryzen Processor Software Optimization

Join AMD on an adventure thru Zen 2 and Zen 3 processors which power today’s game consoles and PCs. Dive into instruction sets, cache hierarchies, resource sharing, and simultaneous multi-threading. Journey across the sands of silicon to master microarchitecture and uncover best practices!

Subsurface Scattering in Unreal Forward Renderer (2017) – YouTube link

This talk discusses how subsurface scattering is implemented in Unreal Engine’s forward renderer. Because UE4 implements subsurface scattering as a screen space effect, it wasn’t available on the forward path by default, so a new technique had to be implemented, and one that had to still work with the UE4 material system and editor.

Improving Texture Compression in Games (2017) – YouTube link

Binomial are the creators of Basis, a very exciting new take on multi-platform texture compression that has wide applicability, and not just to games. This talk by Stephanie Hurlburt is a great primer on Basis and the problems it’s designed and engineered to solve.