Performant Reflective Beauty – Hybrid Raytracing with Far Cry 6 – YouTube link
This session covers the collaboration between AMD and Ubisoft on Far Cry 6, implementing Hybrid RayTraced Reflections.
This session covers the collaboration between AMD and Ubisoft on Far Cry 6, implementing Hybrid RayTraced Reflections.
FidelityFX Super Resolution 2.0 is AMD’s next generation upscaling technology. Check out our GDC talk to understand exactly how it works.
Time. Get it? Never mind.
GDC 2022 is just around the corner, so why not take some time to get ahead of the game and check out all of our upcoming GDC talks?
AMD was recently involved in an exciting rendering challenge for teams taking part in AWS GameDay as part of AWS re:Invent 2021.
This Digital Dragons 2021 talk presents the current state of access to memory resources through the DirectX® 12 and Vulkan® APIs.
Find out how to take a closer look at how FSR works, and get inspiration for how to integrate it into your own engine.
A wonderful Saturday in Shanghai! Check out the first stop of AMD’s GPUOpen Tech-Sharing Salon at ChinaJoy 2021.
Join AMD on an adventure thru Zen 2 and Zen 3 processors which power today’s game consoles and PCs. Dive into instruction sets, cache hierarchies, resource sharing, and simultaneous multi-threading. Journey across the sands of silicon to master microarchitecture and uncover best practices!
We explain how FidelityFX Denoiser allows for high-quality raytracing results without increasing rays per pixel, and deep dive into specific AMD RDNAâ„¢ 2-based optimizations that benefit both Xbox Series X|S and PC.
This presentation by one of our engineers at GIC 2020 provides an introduction to the graphics pipeline.
Oxide talk about working out how to make the very best use of multi-core CPUs and the GPU to reduce motion-to-photon latency, using Not Enough Bullets to drive things forwards.