FidelityFX Super Resolution (FSR) source code is here, along with Unity and UE4 support too!
The source code for AMD FidelityFX Super Resolution is now available here on GPUOpen. But that’s not all…
The source code for AMD FidelityFX Super Resolution is now available here on GPUOpen. But that’s not all…
Our accelerated ray intersection library for DirectX®12 and Vulkan®. The source code for v4.1 is now available on GitHub under the MIT license.
Find out about our new Hybrid Shadows sample, watch our new RGP video, and see our latest FidelityFX updates!
New GPUOpen content to support our Microsoft® Game Stack Live presentations. Meet FidelityFX Shadow Denoiser, Ryzen Perf guide, and more!
This latest release adds support for GPU cache counters, Vulkan® ray tracing, the latest RDNA™ 2 GPUs, and more.
More feature patch updates available for UE4.26: Advanced Media Framework (AMF), chroma keying, and 360 video stitching.
Radeon™ GPU Analyzer v2.4.1 introduces support for DXR shaders in a new mode of the command line tool.
Feature patch updates for UE4.26, including new FidelityFX Variable Shading, and updates to FidelityFX LPM, SPD, and CAS, plus TressFX 4.1.
ADL is designed to access low-level display driver functionality. v15.0 provides new APIs, new samples, improvements to layout and documentation, and more.
The latest version of our Open Capture and Analysis Tool (OCAT) brings support for all RDNA™ architectures, and now retrieves resolution information in window mode.
The Radeon™ Developer Tool Suite combines our Radeon™ GPU Profiler, Radeon™ Memory Visualizer, Radeon™ GPU Analyzer, and Radeon™ Developer Panel in one handy package.
Read about our three new AMD FidelityFX effects, launched as part of the Radeon™ RX 6000 series graphics card release.