GDC 2015

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The Game Developer Conference 2015 (GDC15) was held March 2015 in the Moscone Center in San Francisco.  

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SessionSpeakers
Getting the Best out of D3D12

Dave Oldcorn, Software Engineering Fellow, AMD; Evan Hart, Principal Engineer, NVIDIA

Visual Effects in Star Citizen

Alistair Brown, Director of Graphics Programming, Cloud Imperium

Advancements In Tiled Rendering

Gareth Thomas, Developer Technology Engineer, AMD

Low Latency and Stutter-Free Rendering in VR and Graphics Applications

Layla Mah, Lead Architect, VR & Advanced Rendering, AMD

Optimizing Games for Graphics Core Next Architecture using AMD Graphics Tools

Gordon Selley and Sigal Algranaty, Software Development Engineers, AMD

Augmented Hair in Deus Ex Universe Projects – TressFX 3.0

Jason Stewart, Software Engineer, AMD and Uriel Doyon, 3D Programmer, Eidos-Montréal

D3D12 A new meaning for efficiency and performance

Dave Oldcorn, Software Engineering Fellow, AMD; Stephan Hodes, Developer Technology Engineer, AMD; Max McMullen, Principal Development Lead, Microsoft; Dan Baker, Graphics Architect, Oxide Games

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