| GDC 2015
The Game Developer Conference 2015 (GDC15) was held March 2015 in the Moscone Center in San Francisco.
Session | Speakers |
---|---|
Getting the Best out of D3D12 | Dave Oldcorn, Software Engineering Fellow, AMD; Evan Hart, Principal Engineer, NVIDIA |
Visual Effects in Star Citizen | Alistair Brown, Director of Graphics Programming, Cloud Imperium |
Advancements In Tiled Rendering | Gareth Thomas, Developer Technology Engineer, AMD |
Low Latency and Stutter-Free Rendering in VR and Graphics Applications | Layla Mah, Lead Architect, VR & Advanced Rendering, AMD |
Optimizing Games for Graphics Core Next Architecture using AMD Graphics Tools | Gordon Selley and Sigal Algranaty, Software Development Engineers, AMD |
Augmented Hair in Deus Ex Universe Projects – TressFX 3.0 | Jason Stewart, Software Engineer, AMD and Uriel Doyon, 3D Programmer, Eidos-Montréal |
D3D12 A new meaning for efficiency and performance | Dave Oldcorn, Software Engineering Fellow, AMD; Stephan Hodes, Developer Technology Engineer, AMD; Max McMullen, Principal Development Lead, Microsoft; Dan Baker, Graphics Architect, Oxide Games |