
Taking part in the rendering challenge at AWS GameDay 2021
AMD was recently involved in an exciting rendering challenge for teams taking part in AWS GameDay as part of AWS re:Invent 2021.
AMD was recently involved in an exciting rendering challenge for teams taking part in AWS GameDay as part of AWS re:Invent 2021.
A new focus on USD and MaterialX workflows, including our brand new MaterialX library, and updates to our Radeon ProRender plug-ins.
Introducing a new renderer backend and support for simpler volumes, cutting planes, and artistic control of shadow color. Also, new SDK tutorials are now available.
Introducing support for Apple M1, heterogeneous volume, and deepEXR. Plus improved CPU rendering, and toon contour rendering.
This tutorial video demonstrates how to use our USD Hydra plug-in for Blender®, which uses the power of Open Standards to enable you to reference and assemble USD™, and use MaterialX.
Find out about our exciting new plug-in for Blender®, which uses the power of Open Standards to enable you to reference and assemble USD™, and use MaterialX.
Our Blender® add-on, Autodesk® Maya® plug-in, and the SideFX® Houdini™ (USD) plug-in now incorporate the latest Radeon™ ProRender SDK.
Read about Cryptomatte support, light group AOVs, deformation motion blur, homogeneous volume support, and our toon material in Radeonâ„¢ ProRender.
To accompany the launch of the AMD Radeonâ„¢ RX 6000 series graphics cards, we are excited to share new content and updates to GPUOpen with you.
With specific hardware acceleration features implemented, content creators can accelerate their rendering using AMD Radeonâ„¢ RX 6000 Series graphics cards with Radeonâ„¢ ProRender 2.0.
Introducing the new version of AMD Radeonâ„¢ ProRender 2.0 with AMD Radeonâ„¢ RX 6000 Series graphics cards support. Find out about the performance optimizations we achieved from the hardware ray tracing support.
Introducing the new version of Radeonâ„¢ ProRender 2.0, the Universal Rendering API.