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AMD FSR 3.1 now available in five games, source code coming next month
FSR 3.1 is now available for gamers to experience first hand. Find out more with this AMD.com blog post.
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FSR 3.1 is now available for gamers to experience first hand. Find out more with this AMD.com blog post.
Features stable support for RADV drivers for AMF on Linux in VideoConverter / HQScaler / VideoEncoder (experimental for decoder), DX11 support for FRC component, Linux support for DVR sample.
VMA V3.1 gathers fixes and improvements, mostly GitHub issues/PRs, including improved compatibility with various compilers and GPUs.
Discover our videos and slides from the GDC 2022, including FSR 2.0, ray tracing, Ryzen optimizations, and presentations with game devs.
Join AMD for an introduction to the AMD Ryzen™ family of processors which power today’s game consoles and PCs.
This talk will deep-dive into the rendering technology of Deathloop. We will explore the challenges and lessons learned.
In this presentation, we demonstrate how to use Radeon™ GPU Profiler and Radeon™ Raytracing Analyzer, to illuminate performance issues.
This session covers the collaboration between AMD and Luminous Productions on their upcoming title: Forspoken.
This session covers the collaboration between AMD and Ubisoft on Far Cry 6, implementing Hybrid RayTraced Reflections.
FidelityFX Super Resolution 2.0 is AMD’s next generation upscaling technology. Check out our GDC talk to understand exactly how it works.
AMD is proud to announce our support of Microsoft® and its release of DirectStorage. The DirectStorage SDK is now available for download.
GDC 2022 is just around the corner, so why not take some time to get ahead of the game and check out all of our upcoming GDC talks?