
AMD Schola v1.1.0 updated for UE 5.5, supports embedding RL in behavior trees, + more
AMD Schola lets you train RL-based AI NPCs with Unreal Engine.
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AMD Schola lets you train RL-based AI NPCs with Unreal Engine.
We now support new Microsoft® DirectX® and video encoding features, with the latest release of the AgilitySDK Preview Release 1.716.0.
This update to our AMD FSR 3 Unreal Engine 5 plugin includes FSR 3.1.3, and support for UE 5.5.
Following two years of work based on AMD’s TressFX open source high quality real-time hair simulation and rendering framework, Unity China HairFX is now available!
Read this high level summary of our updates to RDTS for RDNA™ 3, including other new features and improvements, plus updates to GPUPerfAPI.
Radeon GPU Profiler 1.14 is here, with support for Radeon™ RX 7000 series GPUs, profiling HIP applications, and much more. Take a look!
The latest update for RRA includes changes to the camera system and support for split triangles and rebraided instances. Check it all out here!
ADLX is a modern library and SDK designed to access features and functionality of AMD systems in the categories of Display, 3D graphics, and more.
AMF v1.4.28 released with AV1 encoding️ ,12-bit AV1 decoding, new VQEnhancer component, and new AVC / HEVC encoder rate control methods.
Get the details on Brotli-G, including the modifications we made to Brotli, and how you can use it via our new SDK and Compressonator.
In this blog series, we share the lessons learned from tuning a wide range of scientific applications, libraries, and frameworks for AMD GPUs.
This first post in the ‘AMD lab notes’ series takes a look at AMD’s Matrix Core technology and how best to use it to speed up your matrix operations.
The finite difference method is a powerful tool for computational physics. This post covers how to implement a GPU-accelerated finite difference code using AMD’s HIP API.