We’re delighted to share with you this video created in conjunction with The Coalition.
Bringing the Gears franchise to the PC is not something the Coalition takes lightly. The PC cannot be a port. It has to be something that meets or exceeds the level of the console products to ensure the fans get the same great experience from the game no matter how they want to play.
This talk will discuss Direct3D® 12 in general, as well as some of the features that were leveraged to accomplish this goal, such as Async Compute, Tiled Resources, Debugging, Copy Queues, and HDR.
You can find the video here:
Gears 5 – High-Gear Visuals On Multiple Platforms – YouTube link
This talk will discuss Direct3D® 12 in general, as well as some of the features that were leveraged to accomplish this goal, such as Async Compute, Tiled Resources, Debugging, Copy Queues, and HDR.