Vulkan® support now available for more FidelityFX effects
Announcing the Vulkan® versions of three of our newer FidelityFX effects – SSSR, LPM, and CACAO.
Announcing the Vulkan® versions of three of our newer FidelityFX effects – SSSR, LPM, and CACAO.
FidelityFX SPD (Single Pass Downsampler) 2.0 is now available. Find out about the new features!
Announcing a big update to the Radeon™ ProRender SDK 2.0 beta, along with new beta versions of our open-source plug-ins for Autodesk® Maya, Blender®, and SideFX® Houdini.
New Unreal Engine Feature Patches now available for 4.25, including new support for FidelityFX LPM, and updates for FidelityFX CAS, and more.
AGS v5.4.1 now out, which includes GetWaveSize intrinsics as well as BaseInstance and BaseVertex for indirect drawing.
Appreciate your allocations. Obliterate your oversubscription. And make good those memory leaks. Show your video memory some love, with Radeon™ Memory Visualizer.
Highlights include further optimization of the physics simulation shaders, new rendering features, documentation and tutorials, and an updated TressFX Exporter for Autodesk® Maya®.
The latest Radeon™ GPU Profiler (RGP) v1.7 release adds support for the latest Radeon™ graphics cards: the RX 5500/RX 5300 series, and adds new UI features to help you better understand your GPU workloads.
The latest Open source Capture and Analytics Tool (OCAT) 1.6 allows you to disable the overlay during capture.
The latest Vulkan Memory Allocator v2.3.0 adds support for Vulkan 1.1, support for query for memory budget, and support for VK_KHR_bind_memory2 extension.
When determining total available graphics memory, things can often be complicated by whether you’re on an APU or a discrete GPU, and whether the information you require is available in the graphics API you’re using.