FfxBrixelizerGIDebugDescription

A structure encapsulating the parameters for drawing a debug visualization.

File location: sdk/include/FidelityFX/host/ffx_brixelizergi.h

Detailed description

A structure encapsulating the parameters for drawing a debug visualization.

Data fields

Type

Description

FfxFloat32x4x4

view
The view matrix for the scene in row major order.

FfxFloat32x4x4

projection
The projection matrix for the scene in row major order.

FfxUInt32

startCascade
The index of the start cascade for use with ray marching with Brixelizer.

FfxUInt32

endCascade
The index of the end cascade for use with ray marching with Brixelizer.

FfxUInt32

outputSize
The dimensions of the output texture.

FfxBrixelizerGIDebugMode

debugMode
The mode for the debug visualization. See “FfxBrixelizerGIDebugMode“.

FfxFloat32

normalsUnpackMul
A multiply factor to transform the normal to the space expected by Brixelizer GI.

FfxFloat32

normalsUnpackAdd
An offset to transform the normal to the space expected by Brixelizer GI.

FfxResource

depth
The input depth buffer.

FfxResource

normal
The input normal buffer.

FfxResource

sdfAtlas
The SDF Atlas resource used by Brixelizer.

FfxResource

bricksAABBs
The brick AABBs resource used by Brixelizer.

FfxResource

cascadeAABBTrees
The cascade AABB tree resources used by Brixelizer.

FfxResource

cascadeBrickMaps
The cascade brick map resources used by Brixelizer.

FfxResource

outputDebug
The output texture for the debug visualization.

FfxBrixelizerRawContext *

brixelizerContext
A pointer to the Brixelizer context for use with Brixelizer GI.