FfxVrsContext

A structure encapsulating the FidelityFX Variable Shading context.

File location: sdk/include/FidelityFX/host/ffx_vrs.h

Detailed description

A structure encapsulating the FidelityFX Variable Shading context.

This sets up an object which contains all persistent internal data and resources that are required by VRS.

The FfxVrsContext object should have a lifetime matching your use of VRS. Before destroying the VRS context care should be taken to ensure the GPU is not accessing the resources created or used by VRS. It is therefore recommended that the GPU is idle before destroying the VRS context.

Data fields

Type

Description

uint32_t

data
An opaque set of “uint32_t“ which contain the data for the context.