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AMD FidelityFX
AMD FidelityFX
  • Meet the AMD FidelityFX SDK
  • Super Resolution 1 (FSR 1)
  • Super Resolution 2 (FSR 2)
  • Super Resolution 3 (FSR 3)
  • Breadcrumbs library
  • Brixelizer & Brixelizer GI
  • Contrast Adaptive Sharpening
  • Ambient Occlusion
  • Screen Space Reflections
  • Denoiser
  • Lens
  • Blur
  • Depth of Field
  • Downsampler
  • HDR Mapper
  • Variable Shading
  • Parallel Sort
  • Naming guidelines
  • Developer testimonials
  • Other – TressFX
Radeon Developer Tool Suite
Radeon Developer Tool Suite
  • Meet all our tools
  • Radeonâ„¢ GPU Detective
  • Radeonâ„¢ Raytracing Analyzer
  • Radeonâ„¢ GPU Profiler
  • Radeonâ„¢ GPU Analyzer
  • Radeonâ„¢ Memory Visualizer
  • Radeonâ„¢ Developer Panel
  • Other – Frame Latency Meter
  • Other – GPU Reshape
  • Other – Compressonator
  • Other – OCAT

Engines and APIs

Engines and APIs

  • Our support for engines and APIs
  • Unreal Engine
  • Unity
  • Vulkan®
  • DirectX®12
  • DirectX®12 Ultimate

Hybrid RT and samples

Hybrid RT and samples

  • Meet all our samples
  • Hybrid Shadows
  • Hybrid Stochastic Reflections
  • Cauldron glTF sample

Our SDKs and libraries

Our SDKs and libraries

  • Meet all our SDKs
  • AMD GPU Services
  • Anti-Lag 2 SDK
  • Vulkan® Memory Allocator
  • Direct3D®12 Memory Allocator
  • Dense Geometry Format
  • Streaming SDK
  • AMD Schola (Unreal NPCs)
  • Render Pipeline Shaders
  • Brotli-G SDK
  • AMD Device Library eXtra
  • Advanced Media Framework
  • Cauldron framework (FidelityFX)
  • GPU Performance API
  • Radeonâ„¢ ProRender suite
  • Radeonâ„¢ ProRender SDK
  • Radeonâ„¢ Rays
  • Radeonâ„¢ ML
  • Radeonâ„¢ Image Filtering
  • GPUOpen MaterialX Library

Content creation

Content creation

  • Advanced Rendering Research
  • HIP Ray Tracing
  • Orochi
  • Capsaicin framework (GI-1.1)

Blogs and videos

Blogs and videos

  • Meet all our blogs
  • GPUOpen software blogs
  • Technical blogs
  • Guest developer blogs
  • Videos

Performance guides

Performance guides

  • All performance guides
  • AMD RDNAâ„¢ Performance Guide
  • AMD Ryzenâ„¢ Performance Guide
  • Unreal Engine Performance Guide

Reference

Reference

  • Reference documenation
  • Manuals
  • Presentations
  • AMD GPU arch programming documentation
  • Radeonâ„¢ Vulkan® Drivers version table

Latest news

Latest news

  • Latest news from GPUOpen
  • Software release blogs
  • AMD FSR 3 at GDC 2024
  • AMD FSR 3 at GDC 2024 deck
  • Mesh shaders in AMD RDNA 3 Architecture

Events

Events

  • Events
  • GDC 2024
  • Earlier GDC events
  • Digital Dragons
  • SIGGRAPH
  • Let’s build… (our virtual event)

Research

Research

  • Our publications
  • Advanced Rendering Research Group
  • AMD Lab Notes (HPC)

Getting started with:

Getting started with:

  • Our software on GPUOpen
  • Graphics and AMD hardware
  • Our tools
  • Our SDKs and libraries
  • Our effects
  • Content creation
  • Optimizing and performance
  • Developing Vulkan® applications
  • Developing DirectX®12 applications
  • Using the FSR 1 Unreal Engine 4 plugin
  • Using the FSR 2 Unreal Engine 4/5 plugin
  • Using the FSR 3 Unreal Engine 5 plugin
  • Mesh Shaders
  • AI NPCs in Unreal Engine
  • Work Graphs

Site directory

GPUOpen Archive

Looking for something no longer maintained? Have a dig through our archives.
  • It’s Time to Open up the GPU
  • Games & CGI
    • CubeMapGen
    • AMD GPU MeshMapper
    • Normal Mapper
    • RenderMonkeyâ„¢ Toolsuite
      • RenderMonkey Toolsuite – IDE Features
      • RenderMonkeyâ„¢ Toolsuite – SDK
  • GPU Demos
    • FireGLâ„¢ V8600 PCI-Express Real-Time Demos
    • Radeonâ„¢ HD 2000 Series Real-Time Demos
    • Radeonâ„¢ HD 3000 Series Real-Time Demo
    • Radeonâ„¢ HD 4800 Series Real-Time Demos
    • Radeonâ„¢ HD 5000 Series Graphics Real-Time Demos
    • Radeonâ„¢ HD 6900 Series Graphics Real-Time Demo
    • Radeonâ„¢ HD 7900 Series Graphics Real-Time Demos
  • GPU PerfStudio
    • API Trace
    • DirectX® 12 Tools
    • Frame Debugger
    • Frame Profiler
    • GPUPerfStudio Vulkan Tools
    • Previous version features and release notes
    • Shader Debugger
    • Shader Editor
  • APP Kernel Analyzer
  • GPU ShaderAnalyzer
  • GPU ShaderAnalyzer for GCN
  • Legacy CodeXL
    • Up and Running with CodeXL Analyzer CLI
  • Tootle

GPUOpen

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