class TranslucencyRenderModule

The Translucency render module is responsible for rendering all translucent geometry and particles in a sorted (back to front) manner.

File location: framework/rendermodules/translucency/translucencyrendermodule.h

Construction

Return type

Description

Construction.

Methods

Return type

Description

void

Init (const json& initData)
Initialization function. Sets up target pointers and other global data.

void

Execute (double deltaTime, cauldron::CommandList * pCmdList)
Renders all active translucent geometry and particles in the “Scene“.

void

Callback invoked when new content is loaded so we can create additional pipelines if needed.

void

Callback invoked when content is unloaded. Permits us to clean things up if needed.

void

Sets optional transparency options to append to created pipelines.

Detailed description

The Translucency render module is responsible for rendering all translucent geometry and particles in a sorted (back to front) manner.

Construction

TranslucencyRenderModule

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TranslucencyRenderModule ()

Construction.


Methods

Init

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virtual void Init (const json& initData)

Initialization function. Sets up target pointers and other global data.


Execute

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virtual void Execute (double deltaTime, cauldron::CommandList * pCmdList)

Renders all active translucent geometry and particles in the Scene.


OnNewContentLoaded

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virtual void OnNewContentLoaded (cauldron::ContentBlock * pContentBlock)

Callback invoked when new content is loaded so we can create additional pipelines if needed.


OnContentUnloaded

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virtual void OnContentUnloaded (cauldron::ContentBlock * pContentBlock)

Callback invoked when content is unloaded. Permits us to clean things up if needed.


AddOptionalTransparencyOptions

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void AddOptionalTransparencyOptions (const OptionalTransparencyOptions & options)

Sets optional transparency options to append to created pipelines.


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