FfxDenoiserShadowsDispatchDescription

A structure encapsulating the parameters for dispatching of FidelityFX Denoiser.

File location: sdk/include/FidelityFX/host/ffx_denoiser.h

Detailed description

A structure encapsulating the parameters for dispatching of FidelityFX Denoiser.

Data fields

Type

Description

FfxCommandList

commandList
The “FfxCommandList“ to record Denoiser rendering commands into.

FfxResource

hitMaskResults
A “FfxResource“ containing the raytracing results where every pixel represents a 8×4 tile.

FfxResource

depth
A “FfxResource“ containing 32bit depth values for the current frame.

FfxResource

velocity
A “FfxResource“ containing 2-dimensional motion vectors.

FfxResource

normal
A “FfxResource“ containing the normals.

FfxResource

shadowMaskOutput
A “FfxResource“ which is used to store the fullscreen raytracing output.

FfxFloat32x2

motionVectorScale
A multiply factor to transform the motion vectors to the space expected by the shadow denoiser.

FfxFloat32

normalsUnpackMul
A multiply factor to transform the normal to the space expected by the shadow denoiser.

FfxFloat32

normalsUnpackAdd
An offset to transform the normal to the space expected by the shadow denoiser.

FfxFloat32x3

eye
The camera position.

uint32_t

frameIndex
The current frame index.

FfxFloat32

projectionInverse
The inverse of the camera projection matrix.

FfxFloat32

reprojectionMatrix
The result of multiplying the projection matrix of the current frame by the result of the multiplication between the camera previous’s frame view matrix by the inverse of the view-projection matrix.

FfxFloat32

viewProjectionInverse
The inverse of the camera view-projection matrix.

FfxFloat32

depthSimilaritySigma
A constant factor used in the denoising filters, defaults to 1.0f.

Related pages

  • Visit the FidelityFX SDK product page for download links and more information.

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