class CommandList

The FidelityFX Cauldron Framework api/platform-agnostic representation of a command list.

File location: framework/cauldron/framework/inc/render/commandlist.h

Methods

Return type

Description

const bool

GetRastering () const
Query whether we are currently between Begin/End Raster.

void

SetRastering (bool state)
Tells the CommandList we are doing rasterization work.

CommandQueue

GetQueueType () const
Get the CommandQueue type for this CommandList.

const CommandListInternal*

GetImpl () const = 0
Gets the internal implementation for api/platform parameter accessors.

CommandListInternal*

GetImpl () = 0

static CommandList*

CreateCommandList ( const wchar_t* Name, CommandQueue queueType, void* pInitParams )
CommandList instance creation function. Implemented per api/platform to return the correct internal resource type.

static CommandList*

GetWrappedCmdListFromSDK ( const wchar_t* name, CommandQueue queueType, void* pSDKCmdList )
Creates a framework command list from a FidelityFX SDK command list. This resource must be manually destroyed after use by the caller.

static void

ReleaseWrappedCmdList (CommandList* pCmdList)
Releases sdk-backed command list.

Detailed description

The FidelityFX Cauldron Framework api/platform-agnostic representation of a command list.

Methods

GetRastering

Copied!

const bool GetRastering () const

Query whether we are currently between Begin/End Raster.


SetRastering

Copied!

void SetRastering (bool state)

Tells the CommandList we are doing rasterization work.


GetQueueType

Copied!

CommandQueue  GetQueueType () const

Get the CommandQueue type for this CommandList.


GetImpl

Copied!

virtual const CommandListInternal* GetImpl () const = 0

Gets the internal implementation for api/platform parameter accessors.


CreateCommandList

Copied!

static CommandList* CreateCommandList (
    const wchar_t* Name,
    CommandQueue  queueType,
    void* pInitParams
)

CommandList instance creation function. Implemented per api/platform to return the correct internal resource type.


GetWrappedCmdListFromSDK

Copied!

static CommandList* GetWrappedCmdListFromSDK (
    const wchar_t* name,
    CommandQueue  queueType,
    void* pSDKCmdList
)

Creates a framework command list from a FidelityFX SDK command list. This resource must be manually destroyed after use by the caller.


ReleaseWrappedCmdList

Copied!

static void ReleaseWrappedCmdList (CommandList* pCmdList)

Releases sdk-backed command list.


Related pages

  • Visit the FidelityFX SDK product page for download links and more information.

Looking for more documentation on GPUOpen?

AMD GPUOpen software blogs

Our handy software release blogs will help you make good use of our tools, SDKs, and effects, as well as sharing the latest features with new releases.

GPUOpen Manuals

Don’t miss our manual documentation! And if slide decks are what you’re after, you’ll find 100+ of our finest presentations here.

AMD GPUOpen Performance Guides

The home of great performance and optimization advice for AMD RDNAâ„¢ 2 GPUs, AMD Ryzenâ„¢ CPUs, and so much more.

Getting started: AMD GPUOpen software

New or fairly new to AMD’s tools, libraries, and effects? This is the best place to get started on GPUOpen!

AMD GPUOpen Getting Started Development and Performance

Looking for tips on getting started with developing and/or optimizing your game, whether on AMD hardware or generally? We’ve got you covered!

AMD GPUOpen Technical blogs

Browse our technical blogs, and find valuable advice on developing with AMD hardware, ray tracing, Vulkan®, DirectX®, Unreal Engine, and lots more.

Find out more about our software!

AMD GPUOpen Effects - AMD FidelityFX technologies

Create wonder. No black boxes. Meet the AMD FidelityFX SDK!

AMD GPUOpen Samples

Browse all our useful samples. Perfect for when you’re needing to get started, want to integrate one of our libraries, and much more.

AMD GPUOpen developer SDKs

Discover what our SDK technologies can offer you. Query hardware or software, manage memory, create rendering applications or machine learning, and much more!

AMD GPUOpen Developer Tools

Analyze, Optimize, Profile, Benchmark. We provide you with the developer tools you need to make sure your game is the best it can be!