ContentLoaders

FidelityFX Cauldron Framework ContentLoaders Reference Documentation.

Typedefs

Type

Description

typedef std::function<void(const std::vector<const Texture *>&, void*pParam)>

Convenience type for texture load completion callbacks.

Structs

Name

Description

GLTFDataRep

GLTF data representation that persists throughout the loading process to facilitate data sharing across multiple asynchronous loading jobs.

ParticleLoadParams

Parameter struct for both LoadAsync and LoadMultipleAsync versions of the “ParticleLoader“.

TextureLoadInfo

Description struct for “Texture“ loading job.

TextureLoadParams

Parameter struct for both LoadAsync and LoadMultipleAsync.

Classes

Name

Description

ContentLoader

Base class from which all content loaders inherit.

DDSTextureDataBlock

Data block loader for DDS image loads.

GLTFLoader

This is the GLTF loader class, which handles asynchronous GLTF scene loading.

MemTextureDataBlock

Data block loader for memory based texture load.

ParticleLoader

Particle loader class.

TextureDataBlock

Base data block representation for loading various texture types.

TextureLoader

Texture loader class.

WICTextureDataBlock

Data block loader for STB image loads.

Detailed description

FidelityFX Cauldron Framework ContentLoaders Reference Documentation.

Typedefs

TextureLoadCompletionCallbackFn

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typedef std::function<void(const std::vector<const Texture *>&, void*pParam)> cauldron::TextureLoadCompletionCallbackFn

Convenience type for texture load completion callbacks.


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