class Material

The FidelityFX Cauldron Framework material representation.

File location: framework/cauldron/framework/inc/render/material.h

Construction

Return type

Description

Construction.

Methods

Return type

Description

const TextureInfo *

GetTextureInfo (TextureClass tableEntry) const
Returns the TextureInfo associated with a TextureClass in the material (if present).

bool

Returns true if the material has metal-rough data. A material can not be both metal-rough and spec-gloss simultaneously.

bool

Returns true if the material has spec-gloss data. A material can not be both metal-rough and spec-gloss simultaneously.

bool

HasPBRInfo () const
Returns true if the material has PBR information (high-level check).

bool

Returns true if the material represents double-sided geometry.

void

SetDoubleSided (bool flag)
Set the double-sided state of a material.

Vec4

Gets the material’s albedo color.

Vec4

Gets the material’s emissive color.

Vec4

GetPBRInfo () const
Gets the material’s PBR information. Values depend on if material is spec-gloss or metal-rough.

MaterialBlend

GetBlendMode () const
Gets the material’s blend mode.

float

Gets the material’s alpha cutoff value.

void

InitFromGLTFData ( const json& materialData, const json& textureData, std::vector<bool>& textureSRGBMap, std::vector<SamplerDesc >& textureSamplers )
Initializes a material from loaded json glTF data.

Detailed description

The FidelityFX Cauldron Framework material representation.

Construction

Material

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Material ()

Construction.


Methods

GetTextureInfo

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const TextureInfo * GetTextureInfo (TextureClass  tableEntry) const

Returns the TextureInfo associated with a TextureClass in the material (if present).


HasPBRMetalRough

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bool HasPBRMetalRough () const

Returns true if the material has metal-rough data. A material can not be both metal-rough and spec-gloss simultaneously.


HasPBRSpecGloss

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bool HasPBRSpecGloss () const

Returns true if the material has spec-gloss data. A material can not be both metal-rough and spec-gloss simultaneously.


HasPBRInfo

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bool HasPBRInfo () const

Returns true if the material has PBR information (high-level check).


HasDoubleSided

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bool HasDoubleSided () const

Returns true if the material represents double-sided geometry.


SetDoubleSided

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void SetDoubleSided (bool flag)

Set the double-sided state of a material.


GetAlbedoColor

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Vec4  GetAlbedoColor () const

Gets the material’s albedo color.


GetEmissiveColor

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Vec4  GetEmissiveColor () const

Gets the material’s emissive color.


GetPBRInfo

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Vec4  GetPBRInfo () const

Gets the material’s PBR information. Values depend on if material is spec-gloss or metal-rough.


GetBlendMode

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MaterialBlend  GetBlendMode () const

Gets the material’s blend mode.


GetAlphaCutOff

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float GetAlphaCutOff () const

Gets the material’s alpha cutoff value.


InitFromGLTFData

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void InitFromGLTFData (
    const json& materialData,
    const json& textureData,
    std::vector<bool>& textureSRGBMap,
    std::vector<SamplerDesc >& textureSamplers
)

Initializes a material from loaded json glTF data.


Related pages

  • Visit the FidelityFX SDK product page for download links and more information.

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