Render
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Render
FidelityFX Cauldron Framework Render reference documentation.
Defines
MAX_PUSH_CONSTANTS_ENTRIES
#define MAX_PUSH_CONSTANTS_ENTRIES 512Maximum number of supported push-type entries.
Source: framework/cauldron/framework/inc/render/parameterset.h (line 44, column 13)
Functions
GetInterpolant
const void * GetInterpolant(const AnimInterpolants *pInterpolant, int32_t index)Gets the AnimInterpolants for the given index (frame)
Returns: A pointer to the offsetted interpolant data.
Parameters:
pInterpolant(const AnimInterpolants *) – [in] The animation interpolants to read from.index(int32_t) – [in] The index of frame of the data to fetch.
Returns: const void *
Source: framework/cauldron/framework/inc/render/animation.h (line 59, column 16)
FindClosestInterpolant
int32_t FindClosestInterpolant(const AnimInterpolants *pInterpolant, float value)Gets the closest AnimInterpolants for the given animation value.
Returns: The index of the closest interpolant data to the desired value.
Parameters:
pInterpolant(const AnimInterpolants *) – [in] The animation interpolants to read from.value(float) – [in] The value (time) at which to get nearest interpolated data from.
Returns: int32_t
Source: framework/cauldron/framework/inc/render/animation.h (line 69, column 13)
Vertex
inline static BufferDesc Vertex(const wchar_t *name, uint32_t size, uint32_t stride, uint32_t alignment=0, ResourceFlags flags=ResourceFlags::None)Convenience creation function for vertex buffer descriptions.
Parameters:
| Name | Type | Default |
|---|---|---|
name | const wchar_t * | “ |
size | uint32_t | “ |
stride | uint32_t | “ |
alignment | uint32_t | 0 |
flags | ResourceFlags | ResourceFlags::None |
Returns: BufferDesc
Attributes: static, inline
Source: framework/cauldron/framework/inc/render/buffer.h (line 96, column 34)
Index
inline static BufferDesc Index(const wchar_t *name, uint32_t size, ResourceFormat format, uint32_t alignment=0, ResourceFlags flags=ResourceFlags::None)Convenience creation function for index buffer descriptions.
Parameters:
| Name | Type | Default |
|---|---|---|
name | const wchar_t * | “ |
size | uint32_t | “ |
format | ResourceFormat | “ |
alignment | uint32_t | 0 |
flags | ResourceFlags | ResourceFlags::None |
Returns: BufferDesc
Attributes: static, inline
Source: framework/cauldron/framework/inc/render/buffer.h (line 112, column 34)
Constant
inline static BufferDesc Constant(const wchar_t *name, uint32_t size, uint32_t stride, uint32_t alignment=0, ResourceFlags flags=ResourceFlags::None)Convenience creation function for constant buffer descriptions.
Parameters:
| Name | Type | Default |
|---|---|---|
name | const wchar_t * | “ |
size | uint32_t | “ |
stride | uint32_t | “ |
alignment | uint32_t | 0 |
flags | ResourceFlags | ResourceFlags::None |
Returns: BufferDesc
Attributes: static, inline
Source: framework/cauldron/framework/inc/render/buffer.h (line 128, column 34)
Data
inline static BufferDesc Data(const wchar_t *name, uint32_t size, uint32_t stride, uint32_t alignment=0, ResourceFlags flags=ResourceFlags::None)Convenience creation function for data buffer descriptions.
Parameters:
| Name | Type | Default |
|---|---|---|
name | const wchar_t * | “ |
size | uint32_t | “ |
stride | uint32_t | “ |
alignment | uint32_t | 0 |
flags | ResourceFlags | ResourceFlags::None |
Returns: BufferDesc
Attributes: static, inline
Source: framework/cauldron/framework/inc/render/buffer.h (line 144, column 34)
AccelerationStructure
inline static BufferDesc AccelerationStructure(const wchar_t *name, uint32_t size, uint32_t stride, uint32_t alignment=0, ResourceFlags flags=ResourceFlags::None)Convenience creation function for acceleration structure descriptions.
Parameters:
| Name | Type | Default |
|---|---|---|
name | const wchar_t * | “ |
size | uint32_t | “ |
stride | uint32_t | “ |
alignment | uint32_t | 0 |
flags | ResourceFlags | ResourceFlags::None |
Returns: BufferDesc
Attributes: static, inline
Source: framework/cauldron/framework/inc/render/buffer.h (line 160, column 34)
FillDisplaySpecificPrimaries
void FillDisplaySpecificPrimaries(float xw, float yw, float xr, float yr, float xg, float yg, float xb, float yb)Fills the ColorSpace_Display entry with the provided primaries.
Parameters:
| Name | Type | Default |
|---|---|---|
xw | float | “ |
yw | float | “ |
xr | float | “ |
yr | float | “ |
xg | float | “ |
yg | float | “ |
xb | float | “ |
yb | float | “ |
Source: framework/cauldron/framework/inc/render/color_conversion.h (line 65, column 10)
SetupGamutMapperMatrices
void SetupGamutMapperMatrices(ColorSpace gamutIn, ColorSpace gamutOut, Mat4 *inputToOutputRecMatrix)Calculates conversion matrix to to transform RGB values from one gamut to another. gamutIn is colorspace to convert from and gamutOut is target colourspace to convert to.
Parameters:
| Name | Type | Default |
|---|---|---|
gamutIn | ColorSpace | “ |
gamutOut | ColorSpace | “ |
inputToOutputRecMatrix | Mat4 * | “ |
Source: framework/cauldron/framework/inc/render/color_conversion.h (line 73, column 10)
SetAllResourceViewHeaps
void SetAllResourceViewHeaps(CommandList *pCmdList, ResourceViewAllocator *pAllocator=nullptr)Set all resource view heaps to the CommandList.
Parameters:
| Name | Type | Default |
|---|---|---|
pCmdList | CommandList * | “ |
pAllocator | ResourceViewAllocator * | nullptr |
Source: framework/cauldron/framework/inc/render/commandlist.h (line 183, column 10)
CloseCmdList
void CloseCmdList(CommandList *pCmdList)Closes the CommandList.
Parameters:
| Name | Type | Default |
|---|---|---|
pCmdList | CommandList * | “ |
Source: framework/cauldron/framework/inc/render/commandlist.h (line 188, column 10)
ResourceBarrier
void ResourceBarrier(CommandList *pCmdList, uint32_t barrierCount, const Barrier *pBarriers)Submits 1 (or more) resource barriers.
Parameters:
| Name | Type | Default |
|---|---|---|
pCmdList | CommandList * | “ |
barrierCount | uint32_t | “ |
pBarriers | const Barrier * | “ |
Source: framework/cauldron/framework/inc/render/commandlist.h (line 193, column 10)
CopyTextureRegion
void CopyTextureRegion(CommandList *pCmdList, const TextureCopyDesc *pCopyDesc)Copy texture data from one resource to another.
Parameters:
| Name | Type | Default |
|---|---|---|
pCmdList | CommandList * | “ |
pCopyDesc | const TextureCopyDesc * | “ |
Source: framework/cauldron/framework/inc/render/commandlist.h (line 198, column 10)
CopyBufferRegion
void CopyBufferRegion(CommandList *pCmdList, const BufferCopyDesc *pCopyDesc)Copy buffer data from one resource to another.
Parameters:
| Name | Type | Default |
|---|---|---|
pCmdList | CommandList * | “ |
pCopyDesc | const BufferCopyDesc * | “ |
Source: framework/cauldron/framework/inc/render/commandlist.h (line 203, column 10)
ClearRenderTarget
void ClearRenderTarget(CommandList *pCmdList, const ResourceViewInfo *pRendertargetView, const float clearColor[4])Clears a render target with the specified value.
Parameters:
| Name | Type | Default |
|---|---|---|
pCmdList | CommandList * | “ |
pRendertargetView | const ResourceViewInfo * | “ |
clearColor | const float | “ |
Source: framework/cauldron/framework/inc/render/commandlist.h (line 208, column 10)
ClearDepthStencil
void ClearDepthStencil(CommandList *pCmdList, const ResourceViewInfo *pDepthStencilView, uint8_t stencilValue)Clears a depth(/stencil) target with the specified value.
Parameters:
| Name | Type | Default |
|---|---|---|
pCmdList | CommandList * | “ |
pDepthStencilView | const ResourceViewInfo * | “ |
stencilValue | uint8_t | “ |
Source: framework/cauldron/framework/inc/render/commandlist.h (line 213, column 10)
ClearUAVFloat
void ClearUAVFloat(CommandList *pCmdList, const GPUResource *pResource, const ResourceViewInfo *pGPUView, const ResourceViewInfo *pCPUView, float clearColor[4])Clears a resource with the specified value.
Parameters:
| Name | Type | Default |
|---|---|---|
pCmdList | CommandList * | “ |
pResource | const GPUResource * | “ |
pGPUView | const ResourceViewInfo * | “ |
pCPUView | const ResourceViewInfo * | “ |
clearColor | float | “ |
Source: framework/cauldron/framework/inc/render/commandlist.h (line 218, column 10)
ClearUAVUInt
void ClearUAVUInt(CommandList *pCmdList, const GPUResource *pResource, const ResourceViewInfo *pGPUView, const ResourceViewInfo *pCPUView, uint32_t clearColor[4])Clears a resource with the specified value.
Parameters:
| Name | Type | Default |
|---|---|---|
pCmdList | CommandList * | “ |
pResource | const GPUResource * | “ |
pGPUView | const ResourceViewInfo * | “ |
pCPUView | const ResourceViewInfo * | “ |
clearColor | uint32_t | “ |
Source: framework/cauldron/framework/inc/render/commandlist.h (line 223, column 10)
BeginRaster
void BeginRaster(CommandList *pCmdList, uint32_t numRasterViews, const RasterView **pRasterViews, const RasterView *pDepthView=nullptr, const VariableShadingRateInfo *pVrsInfo=nullptr)Begins rasterization workload submission to the CommandList.
Parameters:
| Name | Type | Default |
|---|---|---|
pCmdList | CommandList * | “ |
numRasterViews | uint32_t | “ |
pRasterViews | const RasterView ** | “ |
pDepthView | const RasterView * | nullptr |
pVrsInfo | const VariableShadingRateInfo * | nullptr |
Source: framework/cauldron/framework/inc/render/commandlist.h (line 228, column 10)
BeginRaster
void BeginRaster(CommandList *pCmdList, uint32_t numColorViews, const ResourceViewInfo *pColorViews, const ResourceViewInfo *pDepthView=nullptr, const VariableShadingRateInfo *pVrsInfo=nullptr)Begins rasterization workload submission to the CommandList.
Parameters:
| Name | Type | Default |
|---|---|---|
pCmdList | CommandList * | “ |
numColorViews | uint32_t | “ |
pColorViews | const ResourceViewInfo * | “ |
pDepthView | const ResourceViewInfo * | nullptr |
pVrsInfo | const VariableShadingRateInfo * | nullptr |
Source: framework/cauldron/framework/inc/render/commandlist.h (line 237, column 10)
SetRenderTargets
void SetRenderTargets(CommandList *pCmdList, uint32_t numRasterViews, const ResourceViewInfo *pRasterViews, const ResourceViewInfo *pDepthView=nullptr)Binds the rendertarget/depth views to the GPU for rendering.
Parameters:
| Name | Type | Default |
|---|---|---|
pCmdList | CommandList * | “ |
numRasterViews | uint32_t | “ |
pRasterViews | const ResourceViewInfo * | “ |
pDepthView | const ResourceViewInfo * | nullptr |
Source: framework/cauldron/framework/inc/render/commandlist.h (line 246, column 10)
EndRaster
void EndRaster(CommandList *pCmdList, const VariableShadingRateInfo *pVrsInfo=nullptr)Ends rasterization workload submissions to the CommandList.
Parameters:
| Name | Type | Default |
|---|---|---|
pCmdList | CommandList * | “ |
pVrsInfo | const VariableShadingRateInfo * | nullptr |
Source: framework/cauldron/framework/inc/render/commandlist.h (line 251, column 10)
SetViewport
void SetViewport(CommandList *pCmdList, Viewport *pViewport)Sets a viewport for rasterization work.
Parameters:
| Name | Type | Default |
|---|---|---|
pCmdList | CommandList * | “ |
pViewport | Viewport * | “ |
Source: framework/cauldron/framework/inc/render/commandlist.h (line 256, column 10)
SetScissorRects
void SetScissorRects(CommandList *pCmdList, uint32_t numRects, Rect *pRectList)Sets the scissor rect for rasterization work.
Parameters:
| Name | Type | Default |
|---|---|---|
pCmdList | CommandList * | “ |
numRects | uint32_t | “ |
pRectList | Rect * | “ |
Source: framework/cauldron/framework/inc/render/commandlist.h (line 261, column 10)
SetViewportScissorRect
void SetViewportScissorRect(CommandList *pCmdList, uint32_t left, uint32_t top, uint32_t width, uint32_t height, float nearDist, float farDist)Convenience function to set both viewport and scissor rect through a single call.
Parameters:
| Name | Type | Default |
|---|---|---|
pCmdList | CommandList * | “ |
left | uint32_t | “ |
top | uint32_t | “ |
width | uint32_t | “ |
height | uint32_t | “ |
nearDist | float | “ |
farDist | float | “ |
Source: framework/cauldron/framework/inc/render/commandlist.h (line 266, column 10)
SetPipelineState
void SetPipelineState(CommandList *pCmdList, PipelineObject *pPipeline)Set the pipeline object to use for Draw/Dispatch.
Parameters:
| Name | Type | Default |
|---|---|---|
pCmdList | CommandList * | “ |
pPipeline | PipelineObject * | “ |
Source: framework/cauldron/framework/inc/render/commandlist.h (line 271, column 10)
SetPrimitiveTopology
void SetPrimitiveTopology(CommandList *pCmdList, PrimitiveTopology topology)Sets the primitive topology to use on rasterization workloads.
Parameters:
| Name | Type | Default |
|---|---|---|
pCmdList | CommandList * | “ |
topology | PrimitiveTopology | “ |
Source: framework/cauldron/framework/inc/render/commandlist.h (line 276, column 10)
SetVertexBuffers
void SetVertexBuffers(CommandList *pCmdList, uint32_t startSlot, uint32_t numBuffers, BufferAddressInfo *pVertexBufferView)Sets a vertex buffer for rasterization work.
Parameters:
| Name | Type | Default |
|---|---|---|
pCmdList | CommandList * | “ |
startSlot | uint32_t | “ |
numBuffers | uint32_t | “ |
pVertexBufferView | BufferAddressInfo * | “ |
Source: framework/cauldron/framework/inc/render/commandlist.h (line 281, column 10)
SetIndexBuffer
void SetIndexBuffer(CommandList *pCmdList, BufferAddressInfo *pIndexBufferView)Sets an index buffer for rasterization work.
Parameters:
| Name | Type | Default |
|---|---|---|
pCmdList | CommandList * | “ |
pIndexBufferView | BufferAddressInfo * | “ |
Source: framework/cauldron/framework/inc/render/commandlist.h (line 286, column 10)
DrawInstanced
void DrawInstanced(CommandList *pCmdList, uint32_t vertexCountPerInstance, uint32_t instanceCount=1, uint32_t startVertex=0, uint32_t startInstance=0)Instanced draw function.
Parameters:
| Name | Type | Default |
|---|---|---|
pCmdList | CommandList * | “ |
vertexCountPerInstance | uint32_t | “ |
instanceCount | uint32_t | 1 |
startVertex | uint32_t | 0 |
startInstance | uint32_t | 0 |
Source: framework/cauldron/framework/inc/render/commandlist.h (line 291, column 10)
DrawIndexedInstanced
void DrawIndexedInstanced(CommandList *pCmdList, uint32_t indexCountPerInstance, uint32_t instanceCount=1, uint32_t startIndex=0, uint32_t baseVertex=0, uint32_t startInstance=0)Instanced drawindexed function.
Parameters:
| Name | Type | Default |
|---|---|---|
pCmdList | CommandList * | “ |
indexCountPerInstance | uint32_t | “ |
instanceCount | uint32_t | 1 |
startIndex | uint32_t | 0 |
baseVertex | uint32_t | 0 |
startInstance | uint32_t | 0 |
Source: framework/cauldron/framework/inc/render/commandlist.h (line 296, column 10)
ExecuteIndirect
void ExecuteIndirect(CommandList *pCmdList, IndirectWorkload *pIndirectWorkload, const Buffer *pArgumentBuffer, uint32_t drawCount, uint32_t offset)Executes indirect workloads.
Parameters:
| Name | Type | Default |
|---|---|---|
pCmdList | CommandList * | “ |
pIndirectWorkload | IndirectWorkload * | “ |
pArgumentBuffer | const Buffer * | “ |
drawCount | uint32_t | “ |
offset | uint32_t | “ |
Source: framework/cauldron/framework/inc/render/commandlist.h (line 301, column 10)
Dispatch
void Dispatch(CommandList *pCmdList, uint32_t numGroupX, uint32_t numGroupY, uint32_t numGroupZ)Dispatches GPU workloads.
Parameters:
| Name | Type | Default |
|---|---|---|
pCmdList | CommandList * | “ |
numGroupX | uint32_t | “ |
numGroupY | uint32_t | “ |
numGroupZ | uint32_t | “ |
Source: framework/cauldron/framework/inc/render/commandlist.h (line 306, column 10)
WriteBufferImmediate
void WriteBufferImmediate(CommandList *pCmdList, const GPUResource *pResource, uint32_t numParams, const uint32_t *offsets, const uint32_t *values)Does immediate writes to buffer resources.
Parameters:
| Name | Type | Default |
|---|---|---|
pCmdList | CommandList * | “ |
pResource | const GPUResource * | “ |
numParams | uint32_t | “ |
offsets | const uint32_t * | “ |
values | const uint32_t * | “ |
Source: framework/cauldron/framework/inc/render/commandlist.h (line 311, column 10)
WriteBreadcrumbsMarker
void WriteBreadcrumbsMarker(Device *pDevice, CommandList *pCmdList, Buffer *pBuffer, uint64_t gpuAddress, uint32_t value, bool isBegin)Writes AMD FidelityFX Breadcrumbs Library marker to specified GPU locations.
Parameters:
| Name | Type | Default |
|---|---|---|
pDevice | Device * | “ |
pCmdList | CommandList * | “ |
pBuffer | Buffer * | “ |
gpuAddress | uint64_t | “ |
value | uint32_t | “ |
isBegin | bool | “ |
Source: framework/cauldron/framework/inc/render/commandlist.h (line 316, column 10)
SetShadingRate
void SetShadingRate(CommandList *pCmdList, const ShadingRate shadingRate, const ShadingRateCombiner *combiners, const GPUResource *pShadingRateImage=nullptr)Sets the shading rate to use for rasterization workloads.
Parameters:
| Name | Type | Default |
|---|---|---|
pCmdList | CommandList * | “ |
shadingRate | const ShadingRate | “ |
combiners | const ShadingRateCombiner * | “ |
pShadingRateImage | const GPUResource * | nullptr |
Source: framework/cauldron/framework/inc/render/commandlist.h (line 321, column 10)
InitShaderCompileSystem
int InitShaderCompileSystem()Initializes the shader compilation system.
Returns: int
Source: framework/cauldron/framework/inc/render/shaderbuilder.h (line 131, column 9)
TerminateShaderCompileSystem
void TerminateShaderCompileSystem()Terminates the shader compilation system.
Source: framework/cauldron/framework/inc/render/shaderbuilder.h (line 136, column 10)
CompileShaderToByteCode
void * CompileShaderToByteCode(const ShaderBuildDesc &shaderDesc, std::vector<const wchar_t *> *pAdditionalParameters=nullptr)Compiles the shader description to byte code.
Parameters:
| Name | Type | Default |
|---|---|---|
shaderDesc | const ShaderBuildDesc & | “ |
pAdditionalParameters | std::vector<const wchar_t *> * | nullptr |
Returns: void *
Source: framework/cauldron/framework/inc/render/shaderbuilder.h (line 141, column 10)
AddTextureToDefineList
void AddTextureToDefineList(DefineList &defineList, uint32_t &attributes, const uint32_t surfaceAttributes, const Material *pMaterial, const TextureClass textureClass, const wchar_t *pTextureKey, const wchar_t *pTexCoordKey)Helpers to construct the defines for the shader Adds the texcoord support.
Parameters:
| Name | Type | Default |
|---|---|---|
defineList | DefineList & | “ |
attributes | uint32_t & | “ |
surfaceAttributes | const uint32_t | “ |
pMaterial | const Material * | “ |
textureClass | const TextureClass | “ |
pTextureKey | const wchar_t * | “ |
pTexCoordKey | const wchar_t * | “ |
Source: framework/cauldron/framework/inc/render/shaderbuilderhelper.h (line 36, column 10)
Hash
size_t Hash(DefineList &defineList, uint32_t usedAttributes, const Surface *pSurface)Helper function to construct hash from defines and attributes in a geometric shader.
Parameters:
| Name | Type | Default |
|---|---|---|
defineList | DefineList & | “ |
usedAttributes | uint32_t | “ |
pSurface | const Surface * | “ |
Returns: size_t
Source: framework/cauldron/framework/inc/render/shaderbuilderhelper.h (line 47, column 12)
Variables
const int g_maxParticles
static const int g_maxParticles = = 400 * 1024The maximum number of supported GPU particles.
Attributes: static
Source: framework/cauldron/framework/inc/render/particle.h (line 83, column 22)
constexpr uint64_t g_NanosecondsPerSecond
constexpr uint64_t g_NanosecondsPerSecond = = 1000000000Everything in the engine is nanosecond based.
Source: framework/cauldron/framework/inc/render/profiler.h (line 37, column 24)
constexpr uint32_t g_ShadowMapTextureSize
constexpr uint32_t g_ShadowMapTextureSize = = 2048Two constexpr global variables representing the full shadow map resolution.
Source: framework/cauldron/framework/inc/render/shadowmapresourcepool.h (line 124, column 24)
Typedefs
DeviceRemovedCallback
typedef void(* cauldron::DeviceRemovedCallback) (void *customData)Callback to be used when detecting device removed error while presenting the frame.
Source: framework/cauldron/framework/inc/render/device.h (line 58, column 13)
DefineList
using cauldron::DefineList = typedef std::map<const std::wstring, std::wstring>DefineList, holds pairs of key & value that will be used by the compiler as defines.
Source: framework/cauldron/framework/inc/render/renderdefines.h (line 439, column 5)
Enumerations
BufferType
enum class BufferTypeAn enumeration for various types of buffers which can be created through FidelityFX Cauldron Framework
Values:
Vertex
Resource represents a vertex buffer.
Index
Resource represents an index buffer.
Constant
Resource represents a constant buffer.
AccelerationStructure
Resource represents an acceleration structure.
Data
Resource represents a generic data buffer.
Source: framework/cauldron/framework/inc/render/buffer.h (line 67, column 5)
ColorSpace
enum ColorSpaceAn enumeration for color space to use for attached monitor display.
Values:
ColorSpace_REC709
Display using Rec. 709 (also known as Rec.709, BT.709, and ITU 709).
ColorSpace_P3
Display using DCI-P3 sRGB color space.
ColorSpace_REC2020
Display using Rec. 2020 (also known as Rec. 2020 or BT.2020).
ColorSpace_Display
Current display color space id.
Source: framework/cauldron/framework/inc/render/color_conversion.h (line 32, column 5)
ColorPrimaries
enum ColorPrimariesAn enumeration representing the red, green, blue and white points for above colour spaces’ gamut triangle.
Values:
ColorPrimaries_WHITE
White.
ColorPrimaries_RED
Red.
ColorPrimaries_GREEN
Green.
ColorPrimaries_BLUE
Blue.
Source: framework/cauldron/framework/inc/render/color_conversion.h (line 43, column 5)
ColorPrimariesCoordinates
enum ColorPrimariesCoordinatesAn enumeration for storing xy triangle gamut points for above red, green, blue and white color primairies.
Values:
ColorPrimariesCoordinates_X
The x coordinate.
ColorPrimariesCoordinates_Y
The y coordinate.
Source: framework/cauldron/framework/inc/render/color_conversion.h (line 54, column 5)
GPUResourceType
enum class GPUResourceTypeAn enumeration of supported GPU resource types.
Values:
Texture
Texture = 0A texture resource. This is either a loaded texture, rendertarget or depthtarget.
Buffer
A buffer resource.
BufferBreadcrumbs
AMD FidelityFX Breadcrumbs Library markers buffer resource.
Swapchain
A Swapchain resource (special handling is provided).
Source: framework/cauldron/framework/inc/render/gpuresource.h (line 56, column 5)
BarrierType
enum class BarrierTypeAn enumeration of supported barrier types.
Values:
Transition
Resource transition barrier.
Aliasing
Resource aliasing barrier.
UAV
Resource UAV-sync barrier.
Source: framework/cauldron/framework/inc/render/gpuresource.h (line 204, column 5)
IndirectCommandType
enum class IndirectCommandTypeAn enumeration of indirect workload types.
Values:
Draw
Draw = 0Indirect Draw workload.
DrawIndexed
Indirect DrawIndexed workload.
Dispatch
Indirect Dispatch workload.
Source: framework/cauldron/framework/inc/render/indirectworkload.h (line 32, column 5)
TextureClass
enum class TextureClass : int32_tAn enumeration of supported texture class types.
Values:
Albedo
Albedo = 0Texture represents albedo data.
Normal
Texture represents normal data.
Emissive
Texture represents emissive data.
Occlusion
Texture represents occlusion data.
MetalRough
Texture represents metal-rough data.
SpecGloss
Texture represents spec-gloss data.
Count
Number of texture classes.
Source: framework/cauldron/framework/inc/render/material.h (line 41, column 5)
MaterialBlend
enum class MaterialBlend : int32_tAn enumeration of supported surface blend types.
Values:
Opaque
Opaque = 0Opaque blend type (no blending).
Mask
Mask blend type (alpha to mask).
AlphaBlend
Alpha blend type (Cb(1 - alpha) + Ca).
Count
Number of blend types.
Source: framework/cauldron/framework/inc/render/material.h (line 56, column 5)
DeviceFeature
enum class DeviceFeatureAn enumeration for device features to query.
Values:
None
None = 0No device features. Used for initialization.
FP16
FP16 = 1 <<0Does the device support FP16 capabilities.
VRSTier1
VRSTier1 = 1 <<1Does the device support VRS Tier 1 capabilities.
VRSTier2
VRSTier2 = 1 <<2Does the device support VRS Tier 2 capabilities.
RT_1_0
RT_1_0 = 1 <<3Does the device support RT 1.0 capabilities.
RT_1_1
RT_1_1 = 1 <<4Does the device support RT 1.1 capabilities.
WaveSize
WaveSize = 1 <<5Does the device support wave size control capabilities.
CoherentMemoryAMD
CoherentMemoryAMD = 1 <<6Does the device support coherent memory from AMD extension.
DedicatedAllocs
DedicatedAllocs = 1 <<7Does the device support dedicated allocations for resources.
BufferMarkerAMD
BufferMarkerAMD = 1 <<8Does the device support buffer markers from AMD extension.
ExtendedSync
ExtendedSync = 1 <<9Does the device support extended synchronization methods.
ShaderStorageBufferArrayNonUniformIndexing
ShaderStorageBufferArrayNonUniformIndexing = 1 <<10Does the device support shader storage buffer array non uniform indexing (always supported for DX12, device dependent for Vulkan).
Source: framework/cauldron/framework/inc/render/renderdefines.h (line 40, column 5)
ShaderStage
enum class ShaderStageAn enumeration for shader stage.
Values:
Vertex
Vertex = 0Shader vertex stage.
Pixel
Shader pixel stage.
Hull
Shader hull stage.
Domain
Shader domain stage.
Geometry
Shader geometry stage.
Compute
Shader compute stage.
Source: framework/cauldron/framework/inc/render/renderdefines.h (line 60, column 5)
ShaderModel
enum class ShaderModelAn enumeration for shader stage Note, need to also update the JSON config enums in Framework.cpp when this changes Note2, need to also update defines strings in shaderbuild_win.cpp.
Values:
SM5_1
SM5_1 = 0default basic hsls support.
SM6_0
wave intrinsics & 64-integers for arithmetic.
SM6_1
SV_ViewID, barycentric semantics, and GetAttributeAtVertex.
SM6_2
float16 support (instead of minfloat16) and denorm mode selection.
SM6_3
DXR support.
SM6_4
low-precision packed dot product, library sub-object support for RT.
SM6_5
DXR 1.1, Sampler Feedback, Mesh and Amplification shaders, and more wave intrinsics.
SM6_6
New Atomic operations, Dynamic Resources, Helper Lane Detection, Compute derivatives, new Pack/Unpack intrinsics, WaveSize, RT payload access qualifiers.
SM6_7
Expanded texture fetching, quad querying, and wave capabilities.
SM6_8
Work Graphs.
Source: framework/cauldron/framework/inc/render/renderdefines.h (line 75, column 5)
CommandQueue
enum class CommandQueue : int32_tAn enumeration for command queue types.
Values:
Graphics
Graphics = 0Graphics command queue (single threaded).
Compute
Compute command queue (single threaded).
Copy
Copy command queue (multi threaded).
Count
CommandQueue type count.
Source: framework/cauldron/framework/inc/render/renderdefines.h (line 93, column 5)
PrimitiveTopology
enum class PrimitiveTopologyAn enumeration for primitive topology options.
Values:
Undefined
Undefined = 0Undefined topology.
PointList
Point list primitive topology.
LineList
Line list primitive topology.
TriangleList
Triangle list primitive topology.
TriangleStrip
Triangle strip primitive topology.
Source: framework/cauldron/framework/inc/render/renderdefines.h (line 108, column 5)
PrimitiveTopologyType
enum class PrimitiveTopologyTypeAn enumeration for primitive topology types.
Values:
Undefined
Undefined = 0Undefined primitive topology.
Point
Point primitive topology.
Line
Line primitive topology.
Triangle
Triangle primitive topology.
Patch
Patch primitive topology.
Source: framework/cauldron/framework/inc/render/renderdefines.h (line 121, column 5)
AttributeFormat
enum class AttributeFormatAn enumeration for various attribute formats.
Values:
Unknown
Unknown attribute format.
Scalar
Scalar (float) attribute format.
Vec2
2-Component vector attribute format.
Vec3
3-Component vector attribute format.
Vec4
4-Component vector attribute format.
Source: framework/cauldron/framework/inc/render/renderdefines.h (line 157, column 5)
VertexAttributeType
enum class VertexAttributeType : uint32_tAn enumeration for vertex attribute types.
Values:
Position
Position = 0Position vertex attribute.
Normal
Normal vertex attribute.
Tangent
Tangent vertex attribute.
Texcoord0
Texcoord0 vertex attribute.
Texcoord1
Texcoord1 vertex attribute.
Color0
Color0 vertex attribute.
Color1
Color1 vertex attribute.
Weights0
Weights0 (blend weights) vertex attribute.
Weights1
Weights1 (blend weights) vertex attribute.
Joints0
Joint0 (blend indices) vertex attribute.
Joints1
Joint1 (blend indices) vertex attribute.
PreviousPosition
PreviousPosition vertex attribute.
Count
Vertex attribute count.
Source: framework/cauldron/framework/inc/render/renderdefines.h (line 169, column 5)
VertexAttributeFlag
enum VertexAttributeFlag : uint32_tAn enumeration for vertex attribute flags (convenience masks built from VertexAttributeType)
Values:
VertexAttributeFlag_Position
VertexAttributeFlag_Position = 0x1 <<static_cast<uint32_t>(VertexAttributeType::Position)VertexAttributeFlag_Normal
VertexAttributeFlag_Normal = 0x1 <<static_cast<uint32_t>(VertexAttributeType::Normal)VertexAttributeFlag_Tangent
VertexAttributeFlag_Tangent = 0x1 <<static_cast<uint32_t>(VertexAttributeType::Tangent)VertexAttributeFlag_Texcoord0
VertexAttributeFlag_Texcoord0 = 0x1 <<static_cast<uint32_t>(VertexAttributeType::Texcoord0)VertexAttributeFlag_Texcoord1
VertexAttributeFlag_Texcoord1 = 0x1 <<static_cast<uint32_t>(VertexAttributeType::Texcoord1)VertexAttributeFlag_Color0
VertexAttributeFlag_Color0 = 0x1 <<static_cast<uint32_t>(VertexAttributeType::Color0)VertexAttributeFlag_Color1
VertexAttributeFlag_Color1 = 0x1 <<static_cast<uint32_t>(VertexAttributeType::Color1)VertexAttributeFlag_Weights0
VertexAttributeFlag_Weights0 = 0x1 <<static_cast<uint32_t>(VertexAttributeType::Weights0)VertexAttributeFlag_Weights1
VertexAttributeFlag_Weights1 = 0x1 <<static_cast<uint32_t>(VertexAttributeType::Weights1)VertexAttributeFlag_Joints0
VertexAttributeFlag_Joints0 = 0x1 <<static_cast<uint32_t>(VertexAttributeType::Joints0)VertexAttributeFlag_Joints1
VertexAttributeFlag_Joints1 = 0x1 <<static_cast<uint32_t>(VertexAttributeType::Joints1)VertexAttributeFlag_PreviousPosition
VertexAttributeFlag_PreviousPosition = 0x1 <<static_cast<uint32_t>(VertexAttributeType::PreviousPosition)Source: framework/cauldron/framework/inc/render/renderdefines.h (line 189, column 5)
ResourceFormat
enum class ResourceFormatAn enumeration for Resource formats.
Values:
Unknown
Unknown resource format.
R8_SINT
Single-component (R) 8-bit (signed int) type.
R8_UINT
Single-component (R) 8-bit (unsigned int) type.
R8_TYPELESS
Single-component (R) 8-bit (typeless) type.
R8_UNORM
Single-component (R) 8-bit (unsigned normalized) type.
R16_SINT
Single-component (R) 16-bit (signed int) type.
R16_UINT
Single-component (R) 16-bit (unsigned int) type.
R16_TYPELESS
Single-component (R) 16-bit (typeless) type.
R16_FLOAT
Single-component (R) 16-bit (floating point) type.
R16_UNORM
Single-component (R) 16-bit (unsigned normalized) type.
R16_SNORM
Single-component (R) 16-bit (signed normalized) type.
RG8_SINT
2-component (RG) 16-bit (signed int) type.
RG8_UINT
2-component (RG) 16-bit (unsigned int) type.
RG8_TYPELESS
2-component (RG) 16-bit (typeless) type.
RG8_UNORM
2-component (RG) 16-bit (unsigned normalized) type.
R32_SINT
Single-Component (R) 32-bit (signed int) type.
R32_UINT
Single-Component (R) 32-bit (unsigned int) type.
RGBA8_SINT
4-Component (RGBA) 32-bit (signed int) type.
BGRA8_SINT
4-Component (BGRA) 32-bit (signed int) type.
RGBA8_UINT
4-Component (RGBA) 32-bit (unsigned int) type.
BGRA8_UINT
4-Component (BGRA) 32-bit (unsigned int) type.
RGBA8_UNORM
4-Component (RGBA) 32-bit (unsigned normalized) type.
BGRA8_UNORM
4-Component (BGRA) 32-bit (unsigned normalized) type.
RGBA8_SNORM
4-Component (RGBA) 32-bit (signed normalized) type.
RGBA8_SRGB
4-Component (RGBA) 32-bit (SRGB) type.
BGRA8_SRGB
4-Component (BGRA) 32-bit (SRGB) type.
RGBA8_TYPELESS
4-Component (RGBA) 32-bit (typeless) type.
BGRA8_TYPELESS
4-Component (BGRA) 32-bit (typeless) type.
RGB10A2_TYPELESS
4-Component (RGBA) 32-bit (typeless) type.
RGB10A2_UNORM
4-Component (RGBA) 32-bit (unsigned normalized) type.
RG11B10_FLOAT
3-Component (RGB) 32-bit (floating point) type.
RGB9E5_SHAREDEXP
3-Component (RGB) 32-bit (floating point) type.
RG16_SINT
2-Component (RG) 32-bit (signed int) type.
RG16_UINT
2-Component (RG) 32-bit (unsigned int) type.
RG16_TYPELESS
2-Component (R) 32-bit (typeless) type.
RG16_FLOAT
2-Component (R) 32-bit (floating point) type.
R32_TYPELESS
Single-Component (R) 32-bit (typeless) type.
R32_FLOAT
Single-Component (R) 32-bit (floating point) type.
RGBA16_SINT
4-Component (RGBA) 64-bit (signed int) type.
RGBA16_UINT
4-Component (RGBA) 64-bit (unsigned int) type.
RGBA16_UNORM
4-Component (RGBA) 64-bit (unsigned normalized) type.
RGBA16_SNORM
4-Component (RGBA) 64-bit (signed normalized) type.
RGBA16_TYPELESS
4-Component (RGBA) 64-bit (typeless) type.
RGBA16_FLOAT
4-Component (RGBA) 64-bit (floating point) type.
RG32_SINT
2-Component (RG) 64-bit (signed int) type.
RG32_UINT
2-Component (RG) 64-bit (unsigned int) type.
RG32_TYPELESS
2-Component (RG) 64-bit (typeless) type.
RG32_FLOAT
2-Component (RG) 64-bit (floating point) type.
RGB32_SINT
3-Component (RGB) 96-bit (signed int) type.
RGB32_UINT
3-Component (RGB) 96-bit (unsigned int) type.
RGB32_FLOAT
3-Component (RGB) 96-bit (floating point) type.
RGBA32_SINT
4-Component (RGBA) 128-bit (signed int) type.
RGBA32_UINT
4-Component (RGBA) 128-bit (unsigned int) type.
RGBA32_FLOAT
4-Component (RGBA) 128-bit (floating point) type.
RGBA32_TYPELESS
4-Component (RGBA) 128-bit (typeless) type.
D16_UNORM
16-bit depth (unsigned int) type.
D32_FLOAT
32-bit depth (floating point) type.
BC1_UNORM
BC1 compressed (unsigned int) type.
BC1_SRGB
BC1 compressed (SRGB) type.
BC2_UNORM
BC2 compressed (unsigned normalized) type.
BC2_SRGB
BC2 compressed (SRGB) type.
BC3_UNORM
BC3 compressed (unsigned normalized) type.
BC3_SRGB
BC3 compressed (SRGB) type.
BC4_UNORM
BC4 compressed (unsigned normalized) type.
BC4_SNORM
BC4 compressed (signed normalized) type.
BC5_UNORM
BC5 compressed (unsigned normalized) type.
BC5_SNORM
BC5 compressed (signed normalized) type.
BC6_UNSIGNED
BC6 compressed (unsigned) type.
BC6_SIGNED
BC6 compressed (signed) type.
BC7_UNORM
BC7 compressed (unsigned normalized) type.
BC7_SRGB
BC7 compressed (SRGB) type.
Source: framework/cauldron/framework/inc/render/renderdefines.h (line 208, column 5)
ResourceState
enum class ResourceState : uint32_tAn enumeration for resource states.
Values:
CommonResource
CommonResource = 0x0Common resource state.
VertexBufferResource
VertexBufferResource = 0x1 <<0Vertex buffer resource state.
ConstantBufferResource
ConstantBufferResource = 0x1 <<1Constant buffer resource state.
IndexBufferResource
IndexBufferResource = 0x1 <<2Index buffer resource state.
RenderTargetResource
RenderTargetResource = 0x1 <<3Render target resource state.
UnorderedAccess
UnorderedAccess = 0x1 <<4Unordered access resource state.
DepthWrite
DepthWrite = 0x1 <<5Depth write resource state.
DepthRead
DepthRead = 0x1 <<6Depth read resource state.
NonPixelShaderResource
NonPixelShaderResource = 0x1 <<7Non-pixel shader resource state.
PixelShaderResource
PixelShaderResource = 0x1 <<8Pixel shader resource state.
IndirectArgument
IndirectArgument = 0x1 <<9Indirect argument resource state.
CopyDest
CopyDest = 0x1 <<10Copy destination resource state.
CopySource
CopySource = 0x1 <<11Copy source resource state.
ResolveDest
ResolveDest = 0x1 <<12Resolve destination resource state.
ResolveSource
ResolveSource = 0x1 <<13Resolve source resource state.
RTAccelerationStruct
RTAccelerationStruct = 0x1 <<14Ray tracing acceleration structure resource state.
ShadingRateSource
ShadingRateSource = 0x1 <<15Shading rate source resource state.
GenericRead
GenericRead = 0x1 <<16Generic read resource state.
Present
Present = 0x1 <<17Present resource state.
DepthShaderResource
DepthShaderResource = DepthRead | NonPixelShaderResource | PixelShaderResourceDepth shader resource state.
ShaderResource
ShaderResource = NonPixelShaderResource | PixelShaderResourceShader resource (general) state.
Source: framework/cauldron/framework/inc/render/renderdefines.h (line 302, column 5)
ResourceFlags
enum class ResourceFlags : uint32_tAn enumeration for resource flags.
Values:
None
None = 0x0No flags.
AllowRenderTarget
AllowRenderTarget = 0x1 <<0Allow resource to be used as rasterization target.
AllowDepthStencil
AllowDepthStencil = 0x1 <<1Allow resource to be used as depth/stencil target.
AllowUnorderedAccess
AllowUnorderedAccess = 0x1 <<3Allow unordered access to resource.
DenyShaderResource
DenyShaderResource = 0x1 <<4Prevents the resource from having an SRV created for it.
AllowSimultaneousAccess
AllowSimultaneousAccess = 0x1 <<6Allow resource to be accessed from different queues simultaneously.
AllowShadingRate
AllowShadingRate = 0x1 <<7Allow resource to be a shading rate resource.
AllowIndirect
AllowIndirect = 0x1 <<8Allow resource to be an indirect argument.
AllowConstantBuffer
AllowConstantBuffer = 0x1 <<9All resource to be used as a constant buffer.
BreadcrumbsBuffer
BreadcrumbsBuffer = 0x1 <<10Special purpose buffer for holding AMD FidelityFX Breadcrumbs Library markers.
Source: framework/cauldron/framework/inc/render/renderdefines.h (line 333, column 5)
Blend
enum class BlendAn enumeration for blend factors.
Values:
Zero
Zero = 0Blend factor zero.
One
Blend factor one.
SrcColor
Blend factor source color.
DstColor
Blend factor destination color.
InvSrcColor
Blend factor 1 - source color.
InvDstColor
Blend factor 1 - destination color.
SrcAlpha
Blend factor source alpha.
DstAlpha
Blend factor destination alpha.
InvSrcAlpha
Blend factor 1 - source alpha.
InvDstAlpha
Blend factor 1 - destination alpha.
SrcAlphaSat
Blend factor is (f, f, f, 1) where f = min(source alpha, 1 - destination alpha).
BlendFactor
Blend factor is a custom value.
InvBlendFactor
Blend factor is 1 - custom value.
Source: framework/cauldron/framework/inc/render/renderdefines.h (line 351, column 5)
BlendOp
enum class BlendOpAn enumeration for blend operations.
Values:
Add
Add = 0Source + destination blend operation.
Subtract
Source - destination blend operation.
RevSubtract
Destination - source blend operation.
Min
Min(source, destination) blend operation.
Max
Max(source, destination) blend operation.
Source: framework/cauldron/framework/inc/render/renderdefines.h (line 375, column 5)
ColorWriteMask
enum class ColorWriteMask : uint32_tAn enumeration for color write mask.
Values:
Red
Red = 0x1Write red channel.
Green
Green = 0x2Write green channel.
Blue
Blue = 0x4Write blue channel.
Alpha
Alpha = 0x8Write alpha channel.
All
All = (Red | Green | Blue | Alpha)Write all channels.
Source: framework/cauldron/framework/inc/render/renderdefines.h (line 387, column 5)
CullMode
enum class CullModeAn enumeration for culling mode.
Values:
None
None = 0No culling.
Front
Front face culling.
Back
Backface culling.
Source: framework/cauldron/framework/inc/render/renderdefines.h (line 399, column 5)
ComparisonFunc
enum class ComparisonFuncAn enumeration for comparison functions.
Values:
Never
Never = 0Always fail.
Less
Accept new if less than current.
Equal
Accept new if equal to current.
LessEqual
Accept new if less or equal to current.
Greater
Accept new if greater than current.
NotEqual
Accept new if not equal to current.
GreaterEqual
Accept new if greater or equal to current.
Always
Always accept.
Source: framework/cauldron/framework/inc/render/renderdefines.h (line 409, column 5)
StencilOp
enum class StencilOpAn enumeration for stencil operations.
Values:
Zero
Zero = 0Set stencil buffer entry to 0.
Keep
Do not update the stencil buffer entry.
Replace
Replace the stencil buffer entry with a specified value.
IncrementSat
Increment the stencil buffer entry. Clamp to maximum value.
DecrementSat
Decrement the stencil buffer entry. Clamp to minimum value.
Invert
Invert the stencil buffer entry.
Increment
Increment the stencil buffer entry. Wrap to zero.
Decrement
Decrement the stencil buffer entry. Wrap to maximum value.
Source: framework/cauldron/framework/inc/render/renderdefines.h (line 424, column 5)
ShaderBindStage
enum class ShaderBindStageAn enumeration for shader binding stages.
Values:
Unassigned
Unassigned = 0Unassigned (default).
Vertex
Vertex = 1 <<0Vertex shader binding.
Pixel
Pixel = 1 <<1Pixel shader binding.
Compute
Compute = 1 <<2Compute shader binding.
VertexAndPixel
VertexAndPixel = Vertex | PixelVertex and Pixel shader binding.
Source: framework/cauldron/framework/inc/render/renderdefines.h (line 444, column 5)
PipelineType
enum class PipelineTypeAn enumeration for pipeline types.
Values:
Undefined
Undefined = 0Undefined (default)
Graphics
Graphics pipeline.
Compute
Compute pipeline.
Source: framework/cauldron/framework/inc/render/renderdefines.h (line 457, column 5)
ResourceViewHeapType
enum class ResourceViewHeapType : uint32_tAn enumeration for resource view heap types.
Values:
GPUResourceView
GPUResourceView = 0GPU resource view type.
CPUResourceView
CPU resource view type.
CPURenderView
CPU render view type (renter targets).
CPUDepthView
CPU depth view type (depth targets).
GPUSamplerView
GPU sampler view types (samplers).
Count
Resource view heap type count.
Source: framework/cauldron/framework/inc/render/renderdefines.h (line 467, column 5)
ResourceViewType
enum class ResourceViewType : uint32_tAn enumeration for resource view types.
Values:
CBV
CBV = 0Constant buffer view type.
TextureSRV
Texture shader resource view type.
BufferSRV
Buffer shader resource view type.
TextureUAV
Texture unordered access view type.
BufferUAV
Buffer unordered access view type.
RTV
Render target view type.
DSV
Depth stencil view type.
Sampler
Sampler view type.
Count
Resource view type count.
Invalid
Invalid = 0xffffffffInvalid resource view type (used for initializations)
Source: framework/cauldron/framework/inc/render/renderdefines.h (line 480, column 5)
BindingType
enum class BindingTypeAn enumeration for binding types. Used to bind parameters to root signatures and parameter sets.
Values:
TextureSRV
TextureSRV = 0Binds as a texture srv.
TextureUAV
Binds as a texture uav.
BufferSRV
Binds as a buffer srv.
BufferUAV
Binds as a buffer uav.
AccelStructRT
Binds as an acceleration structure.
CBV
Binds as a constant buffer.
Sampler
Binds as a sampler.
RootConstant
Binds as a root constant buffer.
Root32BitConstant
Binds as a 32-bit push constant.
Invalid
Invalid binding.
Count
Count = InvalidBinding type count.
Source: framework/cauldron/framework/inc/render/renderdefines.h (line 500, column 5)
ViewDimension
enum class ViewDimension : uint32_tAn enumeration for resource view dimensions.
Values:
Unknown
Unknown = 0View dimension for unknown resource.
Buffer
View dimension for buffer resource.
Texture1D
View dimension for 1D texture resource.
Texture1DArray
View dimension for 1D texture array resource.
Texture2D
View dimension for 2D texture resource.
Texture2DArray
View dimension for 2D texture array resource.
Texture2DMS
View dimension for 2D multi-sampled texture resource.
Texture2DMSArray
View dimension for 2D texture multi-sampled array resource.
Texture3D
View dimension for 3D texture resource.
TextureCube
View dimension for cube map resource.
TextureCubeArray
View dimension for cube map array resource.
RTAccelerationStruct
View dimension for rt acceleration structure resource.
Source: framework/cauldron/framework/inc/render/renderdefines.h (line 518, column 5)
TextureDimension
enum class TextureDimension : uint32_tAn enumeration for texture dimension.
Values:
Unknown
Unknown = 0Unknown texture dimension.
Texture1D
1D texture dimension.
Texture2D
2D texture dimension.
Texture3D
3D texture dimension.
CubeMap
Cubed texture dimension.
Source: framework/cauldron/framework/inc/render/renderdefines.h (line 537, column 5)
FilterFunc
enum class FilterFuncAn enumeration for filter functions.
Values:
MinMagMipPoint
MinMagPointMipLinear
MinPointMagLinearMipPoint
MinPointMagMipLinear
MintMagPointMipLinear
MinLinearMagMipPoint
MinLinearMagPointMipLinear
MinMagLinearMipPoint
MinMagMipLinear
Anisotropic
ComparisonMinMagMipPoint
ComparisonMinMagPointMipLinear
ComparisonMinPointMagLinearMipPoint
ComparisonMinPointMagMipLinear
ComparisonMintMagPointMipLinear
ComparisonMinLinearMagMipPoint
ComparisonMinLinearMagPointMipLinear
ComparisonMinMagLinearMipPoint
ComparisonMinMagMipLinear
ComparisonAnisotropic
Source: framework/cauldron/framework/inc/render/renderdefines.h (line 549, column 5)
AddressMode
enum class AddressModeAn enumeration for uv addressing mode.
Values:
Wrap
Tiles the texture.
Mirror
Mirrors the texture when tiling.
Clamp
Clamps accesses to 0.0 or 1.0.
Border
Texture coordinates outside 0.0 or 1.0 return border color.
MirrorOnce
Takes the absolute value of the coordinate and clamps to the maximum value.
Source: framework/cauldron/framework/inc/render/renderdefines.h (line 576, column 5)
UpscalerState
enum class UpscalerState : uint32_tAn enumeration for upscaler state.
Values:
None
None = 0No upscaling.
PreUpscale
Currently in pre-upscale state.
PostUpscale
Currently in post-upscale state.
Source: framework/cauldron/framework/inc/render/renderdefines.h (line 659, column 5)
ShadingRate1D
enum class ShadingRate1D : uint32_tAn enumeration for 1 dimensional shading rates.
Values:
ShadingRate1D_1X
ShadingRate1D_1X = 1 <<01x1 shading rate.
ShadingRate1D_2X
ShadingRate1D_2X = 1 <<11x2 shading rate.
ShadingRate1D_4X
ShadingRate1D_4X = 1 <<21x4 shading rate.
Source: framework/cauldron/framework/inc/render/renderdefines.h (line 669, column 5)
VariableShadingMode
enum class VariableShadingMode : uint32_tAn enumeration for variable shading mode.
Values:
VariableShadingMode_None
VariableShadingMode_None = 0No variable rate shading.
VariableShadingMode_Per_Draw
Per-draw variable rate shading.
VariableShadingMode_Image
Image-based variable rate shading.
Source: framework/cauldron/framework/inc/render/renderdefines.h (line 684, column 5)
ShadingRate
enum class ShadingRate : uint32_tAn enumeration for shading rate modes.
Values:
ShadingRate_1X1
ShadingRate_1X1 = ((uint32_t)ShadingRate1D::ShadingRate1D_1X <<3 ) | (uint32_t)ShadingRate1D::ShadingRate1D_1X1x1 shading rate.
ShadingRate_1X2
ShadingRate_1X2 = ((uint32_t)ShadingRate1D::ShadingRate1D_1X <<3 ) | (uint32_t)ShadingRate1D::ShadingRate1D_2X1x2 shading rate.
ShadingRate_1X4
ShadingRate_1X4 = ((uint32_t)ShadingRate1D::ShadingRate1D_1X <<3 ) | (uint32_t)ShadingRate1D::ShadingRate1D_4X1x4 shading rate.
ShadingRate_2X1
ShadingRate_2X1 = ((uint32_t)ShadingRate1D::ShadingRate1D_2X <<3 ) | (uint32_t)ShadingRate1D::ShadingRate1D_1X2x1 shading rate.
ShadingRate_2X2
ShadingRate_2X2 = ((uint32_t)ShadingRate1D::ShadingRate1D_2X <<3 ) | (uint32_t)ShadingRate1D::ShadingRate1D_2X2x2 shading rate.
ShadingRate_2X4
ShadingRate_2X4 = ((uint32_t)ShadingRate1D::ShadingRate1D_2X <<3 ) | (uint32_t)ShadingRate1D::ShadingRate1D_4X2x4 shading rate.
ShadingRate_4X1
ShadingRate_4X1 = ((uint32_t)ShadingRate1D::ShadingRate1D_4X <<3 ) | (uint32_t)ShadingRate1D::ShadingRate1D_1X4x1 shading rate.
ShadingRate_4X2
ShadingRate_4X2 = ((uint32_t)ShadingRate1D::ShadingRate1D_4X <<3 ) | (uint32_t)ShadingRate1D::ShadingRate1D_2X4x2 shading rate.
ShadingRate_4X4
ShadingRate_4X4 = ((uint32_t)ShadingRate1D::ShadingRate1D_4X <<3 ) | (uint32_t)ShadingRate1D::ShadingRate1D_4X4x4 shading rate.
Source: framework/cauldron/framework/inc/render/renderdefines.h (line 694, column 5)
ShadingRateCombiner
enum class ShadingRateCombiner : uint32_tAn enumeration for shading rate combiners.
Values:
ShadingRateCombiner_Passthrough
ShadingRateCombiner_Passthrough = 1 <<0Pass through.
ShadingRateCombiner_Override
ShadingRateCombiner_Override = 1 <<1Override.
ShadingRateCombiner_Min
ShadingRateCombiner_Min = 1 <<2Minimum.
ShadingRateCombiner_Max
ShadingRateCombiner_Max = 1 <<3Maximum.
ShadingRateCombiner_Sum
ShadingRateCombiner_Sum = 1 <<4Sum.
ShadingRateCombiner_Mul
ShadingRateCombiner_Mul = 1 <<5Multiply.
Source: framework/cauldron/framework/inc/render/renderdefines.h (line 710, column 5)
CellStatus
enum class CellStatusAn enumeration for shadow cell status.
Values:
Empty
The cell is empty.
Allocated
The cell has been allocated.
Subdivided
The cell was subdivided into 4 cells.
Source: framework/cauldron/framework/inc/render/shadowmapresourcepool.h (line 37, column 5)
ShadowMapResolution
enum class ShadowMapResolutionAn enumeration for shadow map resolution occupancy.
Values:
Full
Full = 1Shadow map entry occupies full shadow map resolution.
Half
Half = 2Shadow map entry occupies half the shadow map resolution.
Quarter
Quarter = 4Shadow map entry occupies a quarter of the shadow map resolution.
Eighth
Eighth = 8Shadow map entry occupies an eighth of the shadow map resolution.
Source: framework/cauldron/framework/inc/render/shadowmapresourcepool.h (line 113, column 5)