AnimationComponentData
Initialization data structure for the AnimationComponent
.
File location: framework/cauldron/framework/inc/core/components/animationcomponent.h
Detailed description
Initialization data structure for the AnimationComponent
.
Data fields
Type |
Description |
---|---|
uint32_t |
m_nodeId
Node index in the model representation.
|
const std::vector<Animation *>* |
m_pAnimRef
Reference to the animation associated with this component.
|
int32_t |
m_skinId
Reference to the skin associated with this AnimationComponent, used at runtime to check which skin to apply to the surface being rendered.
|
uint32_t |
m_modelId
ID which identifies the model whose data we are interested in fetching.
|