FfxBreadcrumbsPipelineStateDescription

Description for pipeline state that will be used to tag breadcrumbs markers.

File location: sdk/include/FidelityFX/host/ffx_breadcrumbs.h

Detailed description

Description for pipeline state that will be used to tag breadcrumbs markers.

Data fields

Type

Description

FfxPipeline

pipeline
Pipeline state that will be associated with set of Breadcrumbs markers.

FfxBreadcrumbsNameTag

name
Custom name for the pipeline state.

FfxBreadcrumbsNameTag

vertexShader
Name of used Vertex Shader. Part of classic geometry processing pipeline, cannot be set together with compute, ray tracing or new mesh processing pipeline.

FfxBreadcrumbsNameTag

hullShader
Name of used Hull Shader. Part of classic geometry processing pipeline, cannot be set together with compute, ray tracing or new mesh processing pipeline.

FfxBreadcrumbsNameTag

domainShader
Name of used Domain Shader. Part of classic geometry processing pipeline, cannot be set together with compute, ray tracing or new mesh processing pipeline.

FfxBreadcrumbsNameTag

geometryShader
Name of used Geometry Shader. Part of classic geometry processing pipeline, cannot be set together with compute, ray tracing or new mesh processing pipeline.

FfxBreadcrumbsNameTag

meshShader
Name of used Mesh Shader. Part of new mesh processing pipeline, cannot be set together with compute, ray tracing or classic geometry processing pipeline.

FfxBreadcrumbsNameTag

amplificationShader
Name of used Amplification Shader. Part of new mesh processing pipeline, cannot be set together with compute, ray tracing or classic geometry processing pipeline.

FfxBreadcrumbsNameTag

pixelShader
Name of used Pixel Shader. Cannot be set together with “computeShader“ or “rayTracingShader“.

FfxBreadcrumbsNameTag

computeShader
Name of used Compute Shader. Have to be set exclusively to other shader names (indicates compute pipeline).

FfxBreadcrumbsNameTag

rayTracingShader
Name of used Ray Tracing Shader. Have to be set exclusively to other shader names (indicates ray tracing pipeline).