class TLAS

The FidelityFX Cauldron Framework api/platform-agnostic representation of the Top Level Acceleration Structure.

File location: framework/cauldron/framework/inc/render/rtresources.h

Methods

Return type

Description

static TLAS*

TLAS instance creation function. Implemented per api/platform to return the correct internal resource type.

const Buffer *

GetBuffer () const
Returns the backing “Buffer“ resource.

void

Build (CommandList * pCmdList) = 0
Builds the top level acceleration structure.

void

AddInstance ( const BLAS * pBlas, const Mat4 & transform, const uint32_t instanceID ) = 0
Adds a transformed BLAS instance to the TLAS instance.

Detailed description

The FidelityFX Cauldron Framework api/platform-agnostic representation of the Top Level Acceleration Structure. Only created when “BuildRayTracingAccelerationStructure” config is set to true.

Methods

CreateTLAS

Copied!

static TLAS* CreateTLAS ()

TLAS instance creation function. Implemented per api/platform to return the correct internal resource type.


GetBuffer

Copied!

const Buffer * GetBuffer () const

Returns the backing Buffer resource.


Build

Copied!

virtual void Build (CommandList * pCmdList) = 0

Builds the top level acceleration structure.


AddInstance

Copied!

virtual void AddInstance (
    const BLAS * pBlas,
    const Mat4 & transform,
    const uint32_t instanceID
) = 0

Adds a transformed BLAS instance to the TLAS instance.


Related pages

  • Visit the FidelityFX SDK product page for download links and more information.

Looking for more documentation on GPUOpen?

AMD GPUOpen software blogs

Our handy software release blogs will help you make good use of our tools, SDKs, and effects, as well as sharing the latest features with new releases.

GPUOpen Manuals

Don’t miss our manual documentation! And if slide decks are what you’re after, you’ll find 100+ of our finest presentations here.

AMD GPUOpen Performance Guides

The home of great performance and optimization advice for AMD RDNA™ 2 GPUs, AMD Ryzen™ CPUs, and so much more.

Getting started: AMD GPUOpen software

New or fairly new to AMD’s tools, libraries, and effects? This is the best place to get started on GPUOpen!

AMD GPUOpen Getting Started Development and Performance

Looking for tips on getting started with developing and/or optimizing your game, whether on AMD hardware or generally? We’ve got you covered!

AMD GPUOpen Technical blogs

Browse our technical blogs, and find valuable advice on developing with AMD hardware, ray tracing, Vulkan®, DirectX®, Unreal Engine, and lots more.

Find out more about our software!

AMD GPUOpen Effects - AMD FidelityFX technologies

Create wonder. No black boxes. Meet the AMD FidelityFX SDK!

AMD GPUOpen Samples

Browse all our useful samples. Perfect for when you’re needing to get started, want to integrate one of our libraries, and much more.

AMD GPUOpen developer SDKs

Discover what our SDK technologies can offer you. Query hardware or software, manage memory, create rendering applications or machine learning, and much more!

AMD GPUOpen Developer Tools

Analyze, Optimize, Profile, Benchmark. We provide you with the developer tools you need to make sure your game is the best it can be!