TextureLoadInfo

Description struct for Texture loading job.

File location: framework/cauldron/framework/inc/core/loaders/textureloader.h

Construction

Return type

Description

TextureLoadInfo ( std::experimental::filesystem::path file, bool srgb = true, float alphaThreshold = 1.f, ResourceFlags flags = ResourceFlags::None )

Detailed description

Description struct for Texture loading job.

Data fields

Type

Description

std::experimental::filesystem::path

TextureFile
Path to the texture to load.

bool

SRGB
If we need this to be in SRGB format.

float

AlphaThreshold
Alpha threshold for alpha generation.

ResourceFlags

Flags
“ResourceFlags“ for the loaded “Texture“.