class AnimChannel

An animation channel represents a single channel of an Animation.

File location: framework/cauldron/framework/inc/render/animation.h

Enumerations

Name

Description

ComponentSampler

The types of components that can be found in an “AnimChannel“
Translation = 0 – “AnimChannel“ represents a Translation animation component.
RotationAnimChannel represents a Rotation animation component.
ScaleAnimChannel represents a Scale animation component.
Count

Construction

Return type

Description

AnimChannel construction with default behavior.
AnimChannel (const AnimChannel&)
AnimChannel copy construction with default behavior.

Methods

Return type

Description

AnimChannel&

operator = (const AnimChannel&)
AnimChannel assignment operator with default behavior.

bool

HasComponentSampler (ComponentSampler samplerID) const
Query if the animation channels contains a “ComponentSampler“ of the requested type.

void

SampleAnimComponent ( ComponentSampler samplerID, float time, float* frac, float** pCurr, float** pNext ) const
Samples the requested “ComponentSampler“ at a specific time to get the animation data.

void

CreateComponentSampler ( ComponentSampler samplerID, AnimInterpolants * timeInterpolants, AnimInterpolants * valueInterpolants )
Creates a “ComponentSampler“ and populates it with data.

float

GetComponentSamplerDuration (ComponentSampler samplerID) const
Queries the “ComponentSampler“ animation duration.

Detailed description

An animation channel represents a single channel of an Animation. Each channel can have multiple components to it, such as Translation, Rotation, and Scale components.

Construction

AnimChannel

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AnimChannel ()

AnimChannel construction with default behavior.


AnimChannel

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AnimChannel (const AnimChannel&)

AnimChannel copy construction with default behavior.


Methods

operator=

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AnimChannel& operator =  (const AnimChannel&)

AnimChannel assignment operator with default behavior.


HasComponentSampler

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bool HasComponentSampler (ComponentSampler  samplerID) const

Query if the animation channels contains a ComponentSampler of the requested type.


SampleAnimComponent

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void SampleAnimComponent (
    ComponentSampler  samplerID,
    float time,
    float* frac,
    float** pCurr,
    float** pNext
) const

Samples the requested ComponentSampler at a specific time to get the animation data.


CreateComponentSampler

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void CreateComponentSampler (
    ComponentSampler  samplerID,
    AnimInterpolants * timeInterpolants,
    AnimInterpolants * valueInterpolants
)

Creates a ComponentSampler and populates it with data.


GetComponentSamplerDuration

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float GetComponentSamplerDuration (ComponentSampler  samplerID) const

Queries the ComponentSampler animation duration.