class UISection

File location: framework/cauldron/framework/inc/core/uimanager.h

Construction

Return type

Description

UISection (uint64_t id, const char* name, UISectionType type)
Constructor. Creates the UI section.

Methods

Return type

Description

template <typename T, typename… U> T*

Create and registers a “UIElement“.

template <typename T> void

RegisterUIElement (T&& element)
Registers an existed “UIElement“.

template <typename T, typename… U> T*

RegisterUIElementWithPriority (uint32_t priority, U&&… u)
Create and registers a “UIElement“ with priority.

template <typename T, typename… U> T*

CreateUIElement (U&&… u)
Create a “UIElement“.

template <typename T, typename… U> T*

CreateUIElementWithPriority (uint32_t priority, U&&… u)
Create a “UIElement“ with priority.

template <typename T> bool

UnregisterUIElement (T&& element)
Unregisters an existed “UIElement“. This will make the “UIElement“ stop rendering.

const char*

Get the section description.

const std::map<uint64_t, UIElement *>&

GetElements () const
Get the “UIElement“ s in this section.

uint64_t

ID () const
Get the ID of this section. ID represents the priority, lower ID means higher priority.

bool

Shown () const
Check the section is shown.

void

Show (bool show)
Show or hide the element.

void

Release UISection.

Detailed description

Construction

UISection

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UISection (uint64_t id, const char* name, UISectionType  type)

Constructor. Creates the UI section.


Methods

RegisterUIElement

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template <typename T, typename... U>    T* RegisterUIElement (U&&... u)

Create and registers a UIElement.


RegisterUIElement

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template <typename T>   void RegisterUIElement (T&& element)

Registers an existed UIElement.


RegisterUIElementWithPriority

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template <typename T, typename... U>    T* RegisterUIElementWithPriority (
    uint32_t priority,
    U&&... u
)

Create and registers a UIElement with priority.


CreateUIElement

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template <typename T, typename... U>    T* CreateUIElement (U&&... u)

Create a UIElement.


CreateUIElementWithPriority

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template <typename T, typename... U>    T* CreateUIElementWithPriority (
    uint32_t priority,
    U&&... u
)

Create a UIElement with priority.


UnregisterUIElement

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template <typename T>   bool UnregisterUIElement (T&& element)

Unregisters an existed UIElement. This will make the UIElement stop rendering.


GetSectionName

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const char* GetSectionName () const

Get the section description.


GetElements

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const std::map<uint64_t, UIElement *>& GetElements () const

Get the UIElement s in this section.


ID

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uint64_t ID () const

Get the ID of this section. ID represents the priority, lower ID means higher priority.


Shown

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bool Shown () const

Check the section is shown.


Show

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void Show (bool show)

Show or hide the element.


Release

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void Release ()

Release UISection.