class HybridReflectionsRenderModule

HybridReflectionsRenderModule creates reflections effect by using ffx_classifier, ffx_spd ffx_denoiser techniques.

File location: samples/hybridreflections/hybridreflectionsrendermodule.h

Construction

Return type

Description

Methods

Return type

Description

void

Init (const json& initData)
This function checks hardware suppport, builds user interface, creates GPU resources, sets up callback functions, create pipeline objects and initializes ffx_classifier, ffx_spd, ffx_denoiser backend.

void

Recreate the FFX API context to resize internal resources.

void

UpdateUI (double deltaTime)
Update the Debug Option UI element.

void

Execute (double deltaTime, cauldron::CommandList * pCmdList)
Dispatch all the shaders.

void

Prepare shading information for raytracing passes.

void

OnContentUnloaded (cauldron::ContentBlock * pContentBlock)

Detailed description

HybridReflectionsRenderModule creates reflections effect by using ffx_classifier, ffx_spd ffx_denoiser techniques.

There are 3 main passes:

  • classification

  • intersection

  • denoising

Construction

HybridReflectionsRenderModule

Copied!

HybridReflectionsRenderModule ()

Constructor.


Methods

Init

Copied!

virtual void Init (const json& initData)

This function checks hardware suppport, builds user interface, creates GPU resources, sets up callback functions, create pipeline objects and initializes ffx_classifier, ffx_spd, ffx_denoiser backend.


OnResize

Copied!

virtual void OnResize (const cauldron::ResolutionInfo & resInfo)

Recreate the FFX API context to resize internal resources. Called by the framework when the resolution changes.

Parameters:

resInfo

New resolution info.


UpdateUI

Copied!

virtual void UpdateUI (double deltaTime)

Update the Debug Option UI element.


Execute

Copied!

virtual void Execute (double deltaTime, cauldron::CommandList * pCmdList)

Dispatch all the shaders.


OnNewContentLoaded

Copied!

virtual void OnNewContentLoaded (cauldron::ContentBlock * pContentBlock)

Prepare shading information for raytracing passes.


Related pages

  • Visit the FidelityFX SDK product page for download links and more information.

Looking for more documentation on GPUOpen?

AMD GPUOpen software blogs

Our handy software release blogs will help you make good use of our tools, SDKs, and effects, as well as sharing the latest features with new releases.

GPUOpen Manuals

Don’t miss our manual documentation! And if slide decks are what you’re after, you’ll find 100+ of our finest presentations here.

AMD GPUOpen Performance Guides

The home of great performance and optimization advice for AMD RDNAâ„¢ 2 GPUs, AMD Ryzenâ„¢ CPUs, and so much more.

Getting started: AMD GPUOpen software

New or fairly new to AMD’s tools, libraries, and effects? This is the best place to get started on GPUOpen!

AMD GPUOpen Getting Started Development and Performance

Looking for tips on getting started with developing and/or optimizing your game, whether on AMD hardware or generally? We’ve got you covered!

AMD GPUOpen Technical blogs

Browse our technical blogs, and find valuable advice on developing with AMD hardware, ray tracing, Vulkan®, DirectX®, Unreal Engine, and lots more.

Find out more about our software!

AMD GPUOpen Effects - AMD FidelityFX technologies

Create wonder. No black boxes. Meet the AMD FidelityFX SDK!

AMD GPUOpen Samples

Browse all our useful samples. Perfect for when you’re needing to get started, want to integrate one of our libraries, and much more.

AMD GPUOpen developer SDKs

Discover what our SDK technologies can offer you. Query hardware or software, manage memory, create rendering applications or machine learning, and much more!

AMD GPUOpen Developer Tools

Analyze, Optimize, Profile, Benchmark. We provide you with the developer tools you need to make sure your game is the best it can be!