- Introduction to the AMD FidelityFX SDK
- Samples
- Samples
- FidelityFX Blur
- FidelityFX Breadcrumbs
- FidelityFX Brixelizer GI
- FidelityFX Combined Adaptive Compute Ambient Occlusion (CACAO)
- FidelityFX Contrast Adaptive Sharpening
- FidelityFX Depth of Field
- FidelityFX Hybrid Reflections
- FidelityFX Hybrid Shadows
- FidelityFX Lens
- FidelityFX Luminance Preserving Mapper
- FidelityFX Parallel Sort
- FidelityFX Single Pass Downsampler
- FidelityFX Stochastic Screen-Space Reflections
- FidelityFX Super Resolution
- FidelityFX Variable Shading
- Techniques
- Techniques
- FidelityFX Blur 1.1
- FidelityFX Breadcrumbs 1.0.1
- FidelityFX Brixelizer 1.0
- FidelityFX Brixelizer GI 1.0.1
- FidelityFX Classifier 1.3
- FidelityFX Combined Adaptive Compute Ambient Occlusion (CACAO) 1.4
- FidelityFX Contrast Adaptive Sharpening 1.2
- FidelityFX Denoiser 1.3
- FidelityFX Depth of Field 1.1
- FidelityFX Frame Interpolation 1.1.3
- FidelityFX Frame Interpolation Swapchain 1.1.3
- FidelityFX Lens 1.1
- FidelityFX Luminance Preserving Mapper 1.4
- FidelityFX Optical Flow 1.1.2
- FidelityFX Parallel Sort 1.3
- FidelityFX Single Pass Downsampler 2.2
- FidelityFX Stochastic Screen-Space Reflections 1.5
- FidelityFX Super Resolution 3.1.4 (FSR3) - Upscaling and Frame Generation
- FidelityFX Super Resolution 1.2 (FSR1)
- FidelityFX Super Resolution 2.3.3 (FSR2)
- FidelityFX Super Resolution 3.1.4 (FSR3) - Upscaler
- FidelityFX Variable Shading 1.2
- License
- Reference Documentation
- Samples
- Effect_samples
- FidelityFX_Breadcrumbs_sample
- FidelityFX_Brixelizer_sample
- FidelityFX_Hybrid_Reflections_sample
- FidelityFX_Luma_Preserving_Mapper_sample
- FidelityFX_Parallel_Sort_sample
- Effect samples
- Samples
- Classes
- AnimatedTexturesRenderModule
- BlurRenderModule
- BreadcrumbsRenderModule
- BrixelizerGIRenderModule
- CACAORenderModule
- CASRenderModule
- CacaoSample
- DoFRenderModule
- FSRRenderModule
- GBufferRenderModule
- GLSLCompiler
- GPUParticleRenderModule
- HLSLCompiler
- HybridReflectionsRenderModule
- HybridShadowsRenderModule
- ICompiler
- LPMRenderModule
- LensRenderModule
- LightingRenderModule
- ParallelSort
- ParallelSortRenderModule
- RasterShadowRenderModule
- SPDRenderModule
- SSSRRenderModule
- SkyDomeRenderModule
- TAARenderModule
- TranslucencyRenderModule
- VRSRenderModule
- Structs
- AnimSampler
- BilinearSamplingData
- BlurRenderModule::ComparisonConstants
- BlurRenderModule::Constants
- BlurRenderModule::MultiPassParameterSets
- BlurRenderModule::ParameterSets
- BrixelizerExampleConstants
- BrixelizerGIRenderModule::BrixelizerBufferInfo
- BrixelizerGIRenderModule::BrixelizerInstanceInfo
- CacaoPreset
- CameraInformation
- ClassifyResults
- DepthExtents
- FFX_CACAO_BilateralBufferVal
- FFX_CACAO_Edges_4
- FFX_CACAO_PrepareNormalsInputDepths
- FFX_CACAO_SSAOHits
- FFX_CACAO_SSAOSampleData
- FFX_DNSR_Reflections_Moments
- FFX_DNSR_Reflections_NeighborhoodSample
- FetchedBicubicSamples
- FetchedBilinearSamples
- FfxAllocationCallbacks
- FfxBarrierDescription
- FfxBlurContext
- FfxBlurContextDescription
- FfxBlurDispatchDescription
- FfxBreadcrumbsBlockData
- FfxBreadcrumbsCommandListDescription
- FfxBreadcrumbsContext
- FfxBreadcrumbsContextDescription
- FfxBreadcrumbsMarkersStatus
- FfxBreadcrumbsNameTag
- FfxBreadcrumbsPipelineStateDescription
- FfxBrixelizerAABB
- FfxBrixelizerBakedUpdateDescription
- FfxBrixelizerBasicMeshInfo
- FfxBrixelizerBrixelizationJob
- FfxBrixelizerBufferDescription
- FfxBrixelizerBuildInfo
- FfxBrixelizerCRItem
- FfxBrixelizerCRItemPacked
- FfxBrixelizerCRVoxelTriangleBounds
- FfxBrixelizerCascadeDescription
- FfxBrixelizerCascadeInfo
- FfxBrixelizerCascadeResources
- FfxBrixelizerCascadeStats
- FfxBrixelizerContext
- FfxBrixelizerContextDescription
- FfxBrixelizerContextInfo
- FfxBrixelizerContextStats
- FfxBrixelizerDebugAABB
- FfxBrixelizerDebugCounters
- FfxBrixelizerDebugInfo
- FfxBrixelizerDebugVisualizationDescription
- FfxBrixelizerGIConstants
- FfxBrixelizerGIContext
- FfxBrixelizerGIContextDescription
- FfxBrixelizerGIDebugDescription
- FfxBrixelizerGIDispatchDescription
- FfxBrixelizerGIPassConstants
- FfxBrixelizerGIProbeSpawnInfo
- FfxBrixelizerGIScalingConstants
- FfxBrixelizerGISpecularNeighborhoodSample
- FfxBrixelizerGITracingConstants
- FfxBrixelizerHit
- FfxBrixelizerHitRaw
- FfxBrixelizerHitWithNormal
- FfxBrixelizerIndexRef
- FfxBrixelizerIndirectOffsets
- FfxBrixelizerInstanceDescription
- FfxBrixelizerInstanceInfo
- FfxBrixelizerInstanceReference
- FfxBrixelizerRawCascadeDescription
- FfxBrixelizerRawCascadeUpdateDescription
- FfxBrixelizerRawContext
- FfxBrixelizerRawContextDescription
- FfxBrixelizerRawInstanceDescription
- FfxBrixelizerRawJobDescription
- FfxBrixelizerRayDesc
- FfxBrixelizerResources
- FfxBrixelizerScratchCounters
- FfxBrixelizerStats
- FfxBrixelizerTriangle
- FfxBrixelizerTrianglePartial
- FfxBrixelizerTrianglePartialCompressed
- FfxBrixelizerTrianglePos
- FfxBrixelizerTriangleReference
- FfxBrixelizerUpdateDescription
- FfxBufferSRV
- FfxBufferUAV
- FfxBxAtlasBounds
- FfxCacaoBufferSizeInfo
- FfxCacaoConstants
- FfxCacaoContext
- FfxCacaoContextDescription
- FfxCacaoDispatchDescription
- FfxCacaoSettings
- FfxCasContext
- FfxCasContextDescription
- FfxCasDispatchDescription
- FfxClassifierContext
- FfxClassifierContextDescription
- FfxClassifierReflectionDispatchDescription
- FfxClassifierShadowDispatchDescription
- FfxClearFloatJobDescription
- FfxComputeJobDescription
- FfxConstantBuffer
- FfxCopyJobDescription
- FfxCreateResourceDescription
- FfxDebugViewport
- FfxDenoiserContext
- FfxDenoiserContextDescription
- FfxDenoiserReflectionsDispatchDescription
- FfxDenoiserShadowsDispatchDescription
- FfxDeviceCapabilities
- FfxDimensions2D
- FfxDiscardJobDescription
- FfxDofAccumulators
- FfxDofBucket
- FfxDofContext
- FfxDofContextDescription
- FfxDofDispatchDescription
- FfxDofInputState
- FfxDofRingParams
- FfxDofSample
- FfxDofTileClass
- FfxEffectBindlessConfig
- FfxEffectMemoryUsage
- FfxExecuteGPUJobParams
- FfxFloatCoords2D
- FfxFrameGenerationConfig
- FfxFrameGenerationDispatchDescription
- FfxFrameInterpolationContext
- FfxFrameInterpolationContextDescription
- FfxFrameInterpolationDebugViewport
- FfxFrameInterpolationDispatchDescription
- FfxFrameInterpolationPrepareDescription
- FfxFrameInterpolationSharedResourceDescriptions
- FfxFsr1Context
- FfxFsr1ContextDescription
- FfxFsr1DispatchDescription
- FfxFsr2Context
- FfxFsr2ContextDescription
- FfxFsr2DispatchDescription
- FfxFsr2GenerateReactiveDescription
- FfxFsr3Context
- FfxFsr3ContextDescription
- FfxFsr3DispatchFrameGenerationPrepareDescription
- FfxFsr3DispatchUpscaleDescription
- FfxFsr3GenerateReactiveDescription
- FfxFsr3UpscalerContext
- FfxFsr3UpscalerContextDescription
- FfxFsr3UpscalerDispatchDescription
- FfxFsr3UpscalerGenerateReactiveDescription
- FfxFsr3UpscalerSharedResourceDescriptions
- FfxGpuJobDescription
- FfxIntCoords2D
- FfxInterface
- FfxInternalResourceDescription
- FfxLensContext
- FfxLensContextDescription
- FfxLensDispatchDescription
- FfxLpmContext
- FfxLpmContextDescription
- FfxLpmDispatchDescription
- FfxOpticalflowContext
- FfxOpticalflowContextDescription
- FfxOpticalflowDispatchDescription
- FfxOpticalflowSharedResourceDescriptions
- FfxParallelSortConstants
- FfxParallelSortContext
- FfxParallelSortContextDescription
- FfxParallelSortDispatchDescription
- FfxPipelineDescription
- FfxPipelineState
- FfxPresentCallbackDescription
- FfxPresentXParams
- FfxRasterJobDescription
- FfxRay
- FfxRect2D
- FfxResource
- FfxResourceBinding
- FfxResourceDescription
- FfxResourceInitData
- FfxResourceInternal
- FfxRootConstantAllocation
- FfxRootConstantDescription
- FfxSamplerDescription
- FfxShaderBlob
- FfxSpdContext
- FfxSpdContextDescription
- FfxSpdDispatchDescription
- FfxSssrContext
- FfxSssrContextDescription
- FfxSssrDispatchDescription
- FfxStaticResourceDescription
- FfxSwapchainFramePacingTuning
- FfxSwapchainReplacementFunctions
- FfxTextureSRV
- FfxTextureUAV
- FfxViewDescription
- FfxVrsContext
- FfxVrsContextDescription
- FfxVrsDispatchDescription
- FrameInfo
- FrameInterpolationReplacementParametersVK
- GBufferRenderModule::BoundTexture
- GBufferRenderModule::PipelineRenderGroup
- GBufferRenderModule::PipelineSurfaceRenderInfo
- GLSLShaderBinary
- GPUParticlePartA
- GPUParticlePartB
- HDRCBData
- HLSLDxcShaderBinary
- HLSLFxcShaderBinary
- HybridReflectionsRenderModule::RTInfoTables
- HybridReflectionsRenderModule::RTInfoTables::BoundTexture
- HybridShadowsRenderModule::DebugTilesConstantBuffer
- HybridShadowsRenderModule::RTConstantBuffer
- IReflectionData
- IShaderBinary
- IndirectCommand
- Instance_Info
- InstanceInformation
- InterpolationSourceColor
- LightInformation
- LumaInstabilityFactorData
- MagnifierCBData
- Material_Info
- MaterialInfo
- MaterialInformation
- MatrixPair
- OptionalTransparencyOptions
- Permutation
- PreviousLumaBilinearSamplesData
- RasterShadowRenderModule::BoundTexture
- RasterShadowRenderModule::PipelineRenderGroup
- RasterShadowRenderModule::PipelineSurfaceRenderInfo
- RasterShadowRenderModule::ShadowMapInfo
- RaySetup
- SPDDownsampleInfo
- SPDRenderModule::PipelineSet
- SPDVerifyConstants
- SampleSet
- SampleStreamState
- SceneInformation
- SceneLightingInformation
- ShaderResourceInfo
- ShadingChangeLumaInfo
- Surface_Info
- SwapchainCBData
- TextureIndices
- Tile
- TranslucencyRenderModule::BoundTexture
- TranslucencyRenderModule::ParticlesRenderData
- TranslucencyRenderModule::PipelineHashObject
- TranslucencyRenderModule::PipelineParticlesRenderInfo
- TranslucencyRenderModule::PipelineSurfaceRenderInfo
- TranslucencyRenderModule::TranslucentRenderData
- UpscalerInformation
- VRSRenderModule::MotionVectorsRenderData
- VRSRenderModule::PipelineHashObject
- VRSRenderModule::PipelineSurfaceRenderInfo
- VS_SURFACE_OUTPUT
- VectorFieldEntry
- VertexStrides
- VkDeviceContext
- VkFrameInterpolationInfoFFX
- VkQueueInfoFFX
- Disclaimers
FidelityFX Parallel Sort
This sample demonstrates the use of the FidelityFX Parallel Sort effect.
For details on the technique that underpins the FidelityFX Parallel Sort effect you can refer to the respective technique documentation.
Requirements
- Windows
- DirectX(R)12
- Vulkan(R)
UI elements
The sample contains various UI elements to help you explore the technique it demonstrates. The table below summarises the UI elements and what they control within the sample.
Element name | Value | Description |
---|---|---|
Buffer Resolution | 1920x1080, 2560x1440, 3840x2160 | Toggles between the various key buffer sizes to sort through. |
Render Sorted Keys | Checked/Unchecked | Toggles the output buffer to show in the validation step. Unchecked renders the unsorted buffer, checked renders the image with the sorted keys. |
Sort Playload | Checked/Unchecked | Toggles whether we are only sorting keys, or also sorting an accompanying payload. |
Use Indirect Execution | Checked/Unchecked | Toggles between direct and indirect compute execution of the sort algorithm. |
Sample controls and configurations
For sample controls, configuration, and FidelityFX Cauldron Framework UI element details, see Running the samples.