FfxBrixelizerGIDebugDescription
struct FfxBrixelizerGIDebugDescriptionA structure encapsulating the parameters for drawing a debug visualization.
Dependencies: FfxBrixelizerRawContext, FfxResource
Public Interface
Public Members:
FfxFloat32x4x4 view
FfxFloat32x4x4 viewThe view matrix for the scene in row major order.
Source: sdk/include/FidelityFX/host/ffx_brixelizergi.h (line 182, column 30)
FfxFloat32x4x4 projection
FfxFloat32x4x4 projectionThe projection matrix for the scene in row major order.
Source: sdk/include/FidelityFX/host/ffx_brixelizergi.h (line 183, column 30)
FfxUInt32 startCascade
FfxUInt32 startCascadeThe index of the start cascade for use with ray marching with Brixelizer.
Source: sdk/include/FidelityFX/host/ffx_brixelizergi.h (line 184, column 30)
FfxUInt32 endCascade
FfxUInt32 endCascadeThe index of the end cascade for use with ray marching with Brixelizer.
Source: sdk/include/FidelityFX/host/ffx_brixelizergi.h (line 185, column 30)
FfxUInt32 outputSize
FfxUInt32 outputSizeThe dimensions of the output texture.
Source: sdk/include/FidelityFX/host/ffx_brixelizergi.h (line 186, column 30)
FfxBrixelizerGIDebugMode debugMode
FfxBrixelizerGIDebugMode debugModeThe mode for the debug visualization. See FfxBrixelizerGIDebugMode.
Source: sdk/include/FidelityFX/host/ffx_brixelizergi.h (line 187, column 30)
FfxFloat32 normalsUnpackMul
FfxFloat32 normalsUnpackMulA multiply factor to transform the normal to the space expected by Brixelizer GI.
Source: sdk/include/FidelityFX/host/ffx_brixelizergi.h (line 188, column 30)
FfxFloat32 normalsUnpackAdd
FfxFloat32 normalsUnpackAddAn offset to transform the normal to the space expected by Brixelizer GI.
Source: sdk/include/FidelityFX/host/ffx_brixelizergi.h (line 189, column 30)
FfxResource depth
FfxResource depthThe input depth buffer.
Source: sdk/include/FidelityFX/host/ffx_brixelizergi.h (line 191, column 17)
FfxResource normal
FfxResource normalThe input normal buffer.
Source: sdk/include/FidelityFX/host/ffx_brixelizergi.h (line 192, column 17)
FfxResource sdfAtlas
FfxResource sdfAtlasThe SDF Atlas resource used by Brixelizer.
Source: sdk/include/FidelityFX/host/ffx_brixelizergi.h (line 194, column 17)
FfxResource bricksAABBs
FfxResource bricksAABBsThe brick AABBs resource used by Brixelizer.
Source: sdk/include/FidelityFX/host/ffx_brixelizergi.h (line 195, column 17)
FfxResource cascadeAABBTrees
FfxResource cascadeAABBTreesThe cascade AABB tree resources used by Brixelizer.
Source: sdk/include/FidelityFX/host/ffx_brixelizergi.h (line 196, column 17)
FfxResource cascadeBrickMaps
FfxResource cascadeBrickMapsThe cascade brick map resources used by Brixelizer.
Source: sdk/include/FidelityFX/host/ffx_brixelizergi.h (line 197, column 17)
FfxResource outputDebug
FfxResource outputDebugThe output texture for the debug visualization.
Source: sdk/include/FidelityFX/host/ffx_brixelizergi.h (line 199, column 17)
FfxBrixelizerRawContext * brixelizerContext
FfxBrixelizerRawContext * brixelizerContextA pointer to the Brixelizer context for use with Brixelizer GI.
Source: sdk/include/FidelityFX/host/ffx_brixelizergi.h (line 201, column 29)
Used By: ffxBrixgi
Source: sdk/include/FidelityFX/host/ffx_brixelizergi.h (line 180, column 1)