FfxPipelineDescription
struct FfxPipelineDescriptionA structure containing the description used to create a FfxPipeline structure.
A pipeline is the name given to a shader and the collection of state that is required to dispatch it. In the context of the FidelityFX SDK and its architecture this means that a FfxPipelineDescription will map to either a monolithic object in an explicit API (such as a PipelineStateObject in DirectX 12). Or a shader and some ancillary API objects (in something like DirectX 11).
The contextFlags field contains a copy of the flags passed to ffxContextCreate via the flags field of the Ffx<Effect>InitializationParams structure. These flags are used to determine which permutation of a pipeline for a specific Ffx<Effect>Pass should be used to implement the features required by each application, as well as to achieve the best performance on specific target hardware configurations.
When using one of the provided backends for FidelityFX SDK (such as DirectX 12 or Vulkan) the data required to create a pipeline is compiled off line and included into the backend library that you are using. For cases where the backend interface is overridden by providing custom callback function implementations care should be taken to respect the contents of the contextFlags field in order to correctly support the options provided by the FidelityFX SDK, and achieve best performance. ///
Dependencies: FfxRootConstantDescription, FfxSamplerDescription
Public Interface
Public Members:
uint32_t contextFlags
uint32_t contextFlagsA collection of FfxInitializationFlagBits which were passed to the context.
Source: sdk/include/FidelityFX/host/ffx_types.h (line 999, column 41)
const FfxSamplerDescription * samplers
const FfxSamplerDescription * samplersA collection of samplers to use when building the root signature for the pipeline.
Source: sdk/include/FidelityFX/host/ffx_types.h (line 1000, column 40)
size_t samplerCount
size_t samplerCountNumber of samplers to create for the pipeline.
Source: sdk/include/FidelityFX/host/ffx_types.h (line 1001, column 41)
const FfxRootConstantDescription * rootConstants
const FfxRootConstantDescription * rootConstantsA collection of root constant descriptions to use when building the root signature for the pipeline.
Source: sdk/include/FidelityFX/host/ffx_types.h (line 1002, column 40)
uint32_t rootConstantBufferCount
uint32_t rootConstantBufferCountNumber of root constant buffers to create for the pipeline.
Source: sdk/include/FidelityFX/host/ffx_types.h (line 1003, column 41)
wchar_t name
wchar_t namePipeline name with which to name the pipeline object.
Source: sdk/include/FidelityFX/host/ffx_types.h (line 1004, column 41)
FfxBindStage stage
FfxBindStage stageThe stage(s) for which this pipeline is being built.
Source: sdk/include/FidelityFX/host/ffx_types.h (line 1005, column 41)
uint32_t indirectWorkload
uint32_t indirectWorkloadWhether this pipeline has an indirect workload.
Source: sdk/include/FidelityFX/host/ffx_types.h (line 1006, column 41)
FfxSurfaceFormat backbufferFormat
FfxSurfaceFormat backbufferFormatFor raster pipelines this contains the backbuffer format.
Source: sdk/include/FidelityFX/host/ffx_types.h (line 1007, column 41)
Source: sdk/include/FidelityFX/host/ffx_types.h (line 997, column 1)