FfxPipelineState

A structure encapsulating a single pass of an algorithm.

File location: sdk/include/FidelityFX/host/ffx_types.h

Detailed description

A structure encapsulating a single pass of an algorithm.

Data fields

Type

Description

FfxRootSignature

rootSignature
The pipelines rootSignature.

uint32_t

passId
The id of the effect pass this pipeline corresponds to.

FfxCommandSignature

cmdSignature
The command signature used for indirect workloads.

FfxPipeline

pipeline
The pipeline object.

uint32_t

uavTextureCount
Count of Texture UAVs used in this pipeline.

uint32_t

srvTextureCount
Count of Texture SRVs used in this pipeline.

uint32_t

srvBufferCount
Count of Buffer SRV used in this pipeline.

uint32_t

uavBufferCount
Count of Buffer UAVs used in this pipeline.

uint32_t

staticTextureSrvCount
Count of static Texture SRVs used in this pipeline.

uint32_t

staticBufferSrvCount
Count of static Buffer SRVs used in this pipeline.

uint32_t

staticTextureUavCount
Count of static Texture UAVs used in this pipeline.

uint32_t

staticBufferUavCount
Count of static Buffer UAVs used in this pipeline.

uint32_t

constCount
Count of constant buffers used in this pipeline.

FfxResourceBinding

uavTextureBindings
Array of ResourceIdentifiers bound as texture UAVs.

FfxResourceBinding

srvTextureBindings
Array of ResourceIdentifiers bound as texture SRVs.

FfxResourceBinding

srvBufferBindings
Array of ResourceIdentifiers bound as buffer SRVs.

FfxResourceBinding

uavBufferBindings
Array of ResourceIdentifiers bound as buffer UAVs.

FfxResourceBinding

constantBufferBindings
Array of ResourceIdentifiers bound as CBs.

wchar_t

name
Pipeline name for debugging/profiling purposes.