FfxDenoiserShadowsDispatchDescription
A structure encapsulating the parameters for dispatching of FidelityFX Denoiser.
File location: sdk/include/FidelityFX/host/ffx_denoiser.h
Detailed description
A structure encapsulating the parameters for dispatching of FidelityFX Denoiser.
Data fields
Type |
Description |
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commandList
The “FfxCommandList“ to record Denoiser rendering commands into.
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hitMaskResults
A “FfxResource“ containing the raytracing results where every pixel represents a 8×4 tile.
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depth
A “FfxResource“ containing 32bit depth values for the current frame.
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velocity
A “FfxResource“ containing 2-dimensional motion vectors.
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normal
A “FfxResource“ containing the normals.
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shadowMaskOutput
A “FfxResource“ which is used to store the fullscreen raytracing output.
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motionVectorScale
A multiply factor to transform the motion vectors to the space expected by the shadow denoiser.
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normalsUnpackMul
A multiply factor to transform the normal to the space expected by the shadow denoiser.
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normalsUnpackAdd
An offset to transform the normal to the space expected by the shadow denoiser.
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eye
The camera position.
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uint32_t |
frameIndex
The current frame index.
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projectionInverse
The inverse of the camera projection matrix.
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reprojectionMatrix
The result of multiplying the projection matrix of the current frame by the result of the multiplication between the camera previous’s frame view matrix by the inverse of the view-projection matrix.
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viewProjectionInverse
The inverse of the camera view-projection matrix.
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depthSimilaritySigma
A constant factor used in the denoising filters, defaults to 1.0f.
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