FfxFsr3DispatchUpscaleDescription

A structure encapsulating the parameters for dispatching the various passes of FidelityFX Super Resolution 3.

File location: sdk/include/FidelityFX/host/ffx_fsr3.h

Detailed description

A structure encapsulating the parameters for dispatching the various passes of FidelityFX Super Resolution 3.

Data fields

Type

Description

FfxCommandList

commandList
The “FfxCommandList“ to record FSR2 rendering commands into.

FfxResource

color
A “FfxResource“ containing the color buffer for the current frame (at render resolution).

FfxResource

depth
A “FfxResource“ containing 32bit depth values for the current frame (at render resolution).

FfxResource

motionVectors
A “FfxResource“ containing 2-dimensional motion vectors (at render resolution if “FFX_FSR2_ENABLE_DISPLAY_RESOLUTION_MOTION_VECTORS“ is not set).

FfxResource

exposure
A optional “FfxResource“ containing a 1×1 exposure value.

FfxResource

reactive
A optional “FfxResource“ containing alpha value of reactive objects in the scene.

FfxResource

transparencyAndComposition
A optional “FfxResource“ containing alpha value of special objects in the scene.

FfxResource

upscaleOutput
A “FfxResource“ containing the output color buffer for the current frame (at presentation resolution).

FfxFloatCoords2D

jitterOffset
The subpixel jitter offset applied to the camera.

FfxFloatCoords2D

motionVectorScale
The scale factor to apply to motion vectors.

FfxDimensions2D

renderSize
The resolution that was used for rendering the input resources.

FfxDimensions2D

upscaleSize
The resolution that the upscaler will output.

bool

enableSharpening
Enable an additional sharpening pass.

float

sharpness
The sharpness value between 0 and 1, where 0 is no additional sharpness and 1 is maximum additional sharpness.

float

frameTimeDelta
The time elapsed since the last frame (expressed in milliseconds).

float

preExposure
The pre exposure value (must be > 0.0f)

bool

reset
A boolean value which when set to true, indicates the camera has moved discontinuously.

float

cameraNear
The distance to the near plane of the camera.

float

cameraFar
The distance to the far plane of the camera. This is used only used in case of non infinite depth.

float

cameraFovAngleVertical
The camera angle field of view in the vertical direction (expressed in radians).

float

viewSpaceToMetersFactor
The scale factor to convert view space units to meters.

uint32_t

flags
combination of FfxFsr3UpscalingFlags

Related pages

  • Visit the FidelityFX SDK product page for download links and more information.

Looking for more documentation on GPUOpen?

AMD GPUOpen software blogs

Our handy software release blogs will help you make good use of our tools, SDKs, and effects, as well as sharing the latest features with new releases.

GPUOpen Manuals

Don’t miss our manual documentation! And if slide decks are what you’re after, you’ll find 100+ of our finest presentations here.

AMD GPUOpen Performance Guides

The home of great performance and optimization advice for AMD RDNAâ„¢ 2 GPUs, AMD Ryzenâ„¢ CPUs, and so much more.

Getting started: AMD GPUOpen software

New or fairly new to AMD’s tools, libraries, and effects? This is the best place to get started on GPUOpen!

AMD GPUOpen Getting Started Development and Performance

Looking for tips on getting started with developing and/or optimizing your game, whether on AMD hardware or generally? We’ve got you covered!

AMD GPUOpen Technical blogs

Browse our technical blogs, and find valuable advice on developing with AMD hardware, ray tracing, Vulkan®, DirectX®, Unreal Engine, and lots more.

Find out more about our software!

AMD GPUOpen Effects - AMD FidelityFX technologies

Create wonder. No black boxes. Meet the AMD FidelityFX SDK!

AMD GPUOpen Samples

Browse all our useful samples. Perfect for when you’re needing to get started, want to integrate one of our libraries, and much more.

AMD GPUOpen developer SDKs

Discover what our SDK technologies can offer you. Query hardware or software, manage memory, create rendering applications or machine learning, and much more!

AMD GPUOpen Developer Tools

Analyze, Optimize, Profile, Benchmark. We provide you with the developer tools you need to make sure your game is the best it can be!