FfxBrixelizerRayDesc
struct FfxBrixelizerRayDesc
A structure encapsulating the parameters for a ray to be marched using Brixelizer.
Public Interface
Public Members:
FfxUInt32 start_cascade_id
FfxUInt32 start_cascade_id
The index of the most detailed cascade for ray traversal.
Source: sdk/include/FidelityFX/gpu/brixelizer/ffx_brixelizer_trace_ops.h
(line 43, column 18)
FfxUInt32 end_cascade_id
FfxUInt32 end_cascade_id
The index of the least detailed cascade for ray traversal.
Source: sdk/include/FidelityFX/gpu/brixelizer/ffx_brixelizer_trace_ops.h
(line 44, column 18)
FfxFloat32 t_min
FfxFloat32 t_min
The minimum distance at which to accept a hit.
Source: sdk/include/FidelityFX/gpu/brixelizer/ffx_brixelizer_trace_ops.h
(line 45, column 18)
FfxFloat32 t_max
FfxFloat32 t_max
The maximum distance at which to accept a hit.
Source: sdk/include/FidelityFX/gpu/brixelizer/ffx_brixelizer_trace_ops.h
(line 46, column 18)
FfxFloat32x3 origin
FfxFloat32x3 origin
The origin of the ray.
Source: sdk/include/FidelityFX/gpu/brixelizer/ffx_brixelizer_trace_ops.h
(line 47, column 18)
FfxFloat32x3 direction
FfxFloat32x3 direction
The direction of the ray. This input should be normalized.
Source: sdk/include/FidelityFX/gpu/brixelizer/ffx_brixelizer_trace_ops.h
(line 48, column 18)
Source: sdk/include/FidelityFX/gpu/brixelizer/ffx_brixelizer_trace_ops.h
(line 42, column 1)