FfxDenoiserContext
struct FfxDenoiserContext
A structure encapsulating the FidelityFX denoiser context.
This sets up an object which contains all persistent internal data and resources that are required by Denoiser.
The FfxDenoiserContext object should have a lifetime matching your use of Denoiser. Before destroying the Denoiser context care should be taken to ensure the GPU is not accessing the resources created or used by Denoiser. It is therefore recommended that the GPU is idle before destroying the Denoiser context.
Public Interface
Public Members:
uint32_t data
uint32_t data
An opaque set of uint32_t which contain the data for the context.
Source: sdk/include/FidelityFX/host/ffx_denoiser.h
(line 178, column 33)
Used By: FfxDenoiser, HybridReflectionsRM, HybridShadowsRenderModule
Source: sdk/include/FidelityFX/host/ffx_denoiser.h
(line 176, column 1)