FfxVrsContext
struct FfxVrsContext
A structure encapsulating the FidelityFX Variable Shading context.
This sets up an object which contains all persistent internal data and resources that are required by VRS.
The FfxVrsContext object should have a lifetime matching your use of VRS. Before destroying the VRS context care should be taken to ensure the GPU is not accessing the resources created or used by VRS. It is therefore recommended that the GPU is idle before destroying the VRS context.
Public Interface
Public Members:
uint32_t data
uint32_t data
An opaque set of uint32_t which contain the data for the context.
Source: sdk/include/FidelityFX/host/ffx_vrs.h
(line 133, column 14)
Used By: FfxVrs, VrsRM
Source: sdk/include/FidelityFX/host/ffx_vrs.h
(line 131, column 1)