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ShaderResourceInfo

struct ShaderResourceInfo

A structure defining an element of shader reflection data to be exported.

Public Interface

Public Members:

std::string name

std::string name

Resource bind point name.

Source: sdk/tools/ffx_shader_compiler/src/compiler.h (line 83, column 17)

uint32_t binding

uint32_t binding

Binding register index.

Source: sdk/tools/ffx_shader_compiler/src/compiler.h (line 84, column 17)

uint32_t count

uint32_t count

Resource binding count at index.

Source: sdk/tools/ffx_shader_compiler/src/compiler.h (line 85, column 17)

uint32_t space

uint32_t space

Binding space index.

Source: sdk/tools/ffx_shader_compiler/src/compiler.h (line 86, column 17)

Used By: IReflectionData

Source: sdk/tools/ffx_shader_compiler/src/compiler.h (line 81, column 1)