ShaderResourceInfo
struct ShaderResourceInfo
A structure defining an element of shader reflection data to be exported.
Public Interface
Public Members:
std::string name
std::string name
Resource bind point name.
Source: sdk/tools/ffx_shader_compiler/src/compiler.h
(line 83, column 17)
uint32_t binding
uint32_t binding
Binding register index.
Source: sdk/tools/ffx_shader_compiler/src/compiler.h
(line 84, column 17)
uint32_t count
uint32_t count
Resource binding count at index.
Source: sdk/tools/ffx_shader_compiler/src/compiler.h
(line 85, column 17)
uint32_t space
uint32_t space
Binding space index.
Source: sdk/tools/ffx_shader_compiler/src/compiler.h
(line 86, column 17)
Used By: IReflectionData
Source: sdk/tools/ffx_shader_compiler/src/compiler.h
(line 81, column 1)