- Introduction to the AMD FidelityFX SDK
- Samples
- Samples
- FidelityFX Blur
- FidelityFX Breadcrumbs
- FidelityFX Brixelizer GI
- FidelityFX Combined Adaptive Compute Ambient Occlusion (CACAO)
- FidelityFX Contrast Adaptive Sharpening
- FidelityFX Depth of Field
- FidelityFX Hybrid Reflections
- FidelityFX Hybrid Shadows
- FidelityFX Lens
- FidelityFX Luminance Preserving Mapper
- FidelityFX Parallel Sort
- FidelityFX Single Pass Downsampler
- FidelityFX Stochastic Screen-Space Reflections
- FidelityFX Super Resolution
- FidelityFX Variable Shading
- Techniques
- Techniques
- FidelityFX Blur 1.1
- FidelityFX Breadcrumbs 1.0.1
- FidelityFX Brixelizer 1.0
- FidelityFX Brixelizer GI 1.0.1
- FidelityFX Classifier 1.3
- FidelityFX Combined Adaptive Compute Ambient Occlusion (CACAO) 1.4
- FidelityFX Contrast Adaptive Sharpening 1.2
- FidelityFX Denoiser 1.3
- FidelityFX Depth of Field 1.1
- FidelityFX Frame Interpolation 1.1.3
- FidelityFX Frame Interpolation Swapchain 1.1.3
- FidelityFX Lens 1.1
- FidelityFX Luminance Preserving Mapper 1.4
- FidelityFX Optical Flow 1.1.2
- FidelityFX Parallel Sort 1.3
- FidelityFX Single Pass Downsampler 2.2
- FidelityFX Stochastic Screen-Space Reflections 1.5
- FidelityFX Super Resolution 3.1.4 (FSR3) - Upscaling and Frame Generation
- FidelityFX Super Resolution 1.2 (FSR1)
- FidelityFX Super Resolution 2.3.3 (FSR2)
- FidelityFX Super Resolution 3.1.4 (FSR3) - Upscaler
- FidelityFX Variable Shading 1.2
- License
- Reference Documentation
- Samples
- Effect_samples
- FidelityFX_Breadcrumbs_sample
- FidelityFX_Brixelizer_sample
- FidelityFX_Hybrid_Reflections_sample
- FidelityFX_Luma_Preserving_Mapper_sample
- FidelityFX_Parallel_Sort_sample
- Effect samples
- Samples
- Classes
- AnimatedTexturesRenderModule
- BlurRenderModule
- BreadcrumbsRenderModule
- BrixelizerGIRenderModule
- CACAORenderModule
- CASRenderModule
- CacaoSample
- DoFRenderModule
- FSRRenderModule
- GBufferRenderModule
- GLSLCompiler
- GPUParticleRenderModule
- HLSLCompiler
- HybridReflectionsRenderModule
- HybridShadowsRenderModule
- ICompiler
- LPMRenderModule
- LensRenderModule
- LightingRenderModule
- ParallelSort
- ParallelSortRenderModule
- RasterShadowRenderModule
- SPDRenderModule
- SSSRRenderModule
- SkyDomeRenderModule
- TAARenderModule
- TranslucencyRenderModule
- VRSRenderModule
- Structs
- AnimSampler
- BilinearSamplingData
- BlurRenderModule::ComparisonConstants
- BlurRenderModule::Constants
- BlurRenderModule::MultiPassParameterSets
- BlurRenderModule::ParameterSets
- BrixelizerExampleConstants
- BrixelizerGIRenderModule::BrixelizerBufferInfo
- BrixelizerGIRenderModule::BrixelizerInstanceInfo
- CacaoPreset
- CameraInformation
- ClassifyResults
- DepthExtents
- FFX_CACAO_BilateralBufferVal
- FFX_CACAO_Edges_4
- FFX_CACAO_PrepareNormalsInputDepths
- FFX_CACAO_SSAOHits
- FFX_CACAO_SSAOSampleData
- FFX_DNSR_Reflections_Moments
- FFX_DNSR_Reflections_NeighborhoodSample
- FetchedBicubicSamples
- FetchedBilinearSamples
- FfxAllocationCallbacks
- FfxBarrierDescription
- FfxBlurContext
- FfxBlurContextDescription
- FfxBlurDispatchDescription
- FfxBreadcrumbsBlockData
- FfxBreadcrumbsCommandListDescription
- FfxBreadcrumbsContext
- FfxBreadcrumbsContextDescription
- FfxBreadcrumbsMarkersStatus
- FfxBreadcrumbsNameTag
- FfxBreadcrumbsPipelineStateDescription
- FfxBrixelizerAABB
- FfxBrixelizerBakedUpdateDescription
- FfxBrixelizerBasicMeshInfo
- FfxBrixelizerBrixelizationJob
- FfxBrixelizerBufferDescription
- FfxBrixelizerBuildInfo
- FfxBrixelizerCRItem
- FfxBrixelizerCRItemPacked
- FfxBrixelizerCRVoxelTriangleBounds
- FfxBrixelizerCascadeDescription
- FfxBrixelizerCascadeInfo
- FfxBrixelizerCascadeResources
- FfxBrixelizerCascadeStats
- FfxBrixelizerContext
- FfxBrixelizerContextDescription
- FfxBrixelizerContextInfo
- FfxBrixelizerContextStats
- FfxBrixelizerDebugAABB
- FfxBrixelizerDebugCounters
- FfxBrixelizerDebugInfo
- FfxBrixelizerDebugVisualizationDescription
- FfxBrixelizerGIConstants
- FfxBrixelizerGIContext
- FfxBrixelizerGIContextDescription
- FfxBrixelizerGIDebugDescription
- FfxBrixelizerGIDispatchDescription
- FfxBrixelizerGIPassConstants
- FfxBrixelizerGIProbeSpawnInfo
- FfxBrixelizerGIScalingConstants
- FfxBrixelizerGISpecularNeighborhoodSample
- FfxBrixelizerGITracingConstants
- FfxBrixelizerHit
- FfxBrixelizerHitRaw
- FfxBrixelizerHitWithNormal
- FfxBrixelizerIndexRef
- FfxBrixelizerIndirectOffsets
- FfxBrixelizerInstanceDescription
- FfxBrixelizerInstanceInfo
- FfxBrixelizerInstanceReference
- FfxBrixelizerRawCascadeDescription
- FfxBrixelizerRawCascadeUpdateDescription
- FfxBrixelizerRawContext
- FfxBrixelizerRawContextDescription
- FfxBrixelizerRawInstanceDescription
- FfxBrixelizerRawJobDescription
- FfxBrixelizerRayDesc
- FfxBrixelizerResources
- FfxBrixelizerScratchCounters
- FfxBrixelizerStats
- FfxBrixelizerTriangle
- FfxBrixelizerTrianglePartial
- FfxBrixelizerTrianglePartialCompressed
- FfxBrixelizerTrianglePos
- FfxBrixelizerTriangleReference
- FfxBrixelizerUpdateDescription
- FfxBufferSRV
- FfxBufferUAV
- FfxBxAtlasBounds
- FfxCacaoBufferSizeInfo
- FfxCacaoConstants
- FfxCacaoContext
- FfxCacaoContextDescription
- FfxCacaoDispatchDescription
- FfxCacaoSettings
- FfxCasContext
- FfxCasContextDescription
- FfxCasDispatchDescription
- FfxClassifierContext
- FfxClassifierContextDescription
- FfxClassifierReflectionDispatchDescription
- FfxClassifierShadowDispatchDescription
- FfxClearFloatJobDescription
- FfxComputeJobDescription
- FfxConstantBuffer
- FfxCopyJobDescription
- FfxCreateResourceDescription
- FfxDebugViewport
- FfxDenoiserContext
- FfxDenoiserContextDescription
- FfxDenoiserReflectionsDispatchDescription
- FfxDenoiserShadowsDispatchDescription
- FfxDeviceCapabilities
- FfxDimensions2D
- FfxDiscardJobDescription
- FfxDofAccumulators
- FfxDofBucket
- FfxDofContext
- FfxDofContextDescription
- FfxDofDispatchDescription
- FfxDofInputState
- FfxDofRingParams
- FfxDofSample
- FfxDofTileClass
- FfxEffectBindlessConfig
- FfxEffectMemoryUsage
- FfxExecuteGPUJobParams
- FfxFloatCoords2D
- FfxFrameGenerationConfig
- FfxFrameGenerationDispatchDescription
- FfxFrameInterpolationContext
- FfxFrameInterpolationContextDescription
- FfxFrameInterpolationDebugViewport
- FfxFrameInterpolationDispatchDescription
- FfxFrameInterpolationPrepareDescription
- FfxFrameInterpolationSharedResourceDescriptions
- FfxFsr1Context
- FfxFsr1ContextDescription
- FfxFsr1DispatchDescription
- FfxFsr2Context
- FfxFsr2ContextDescription
- FfxFsr2DispatchDescription
- FfxFsr2GenerateReactiveDescription
- FfxFsr3Context
- FfxFsr3ContextDescription
- FfxFsr3DispatchFrameGenerationPrepareDescription
- FfxFsr3DispatchUpscaleDescription
- FfxFsr3GenerateReactiveDescription
- FfxFsr3UpscalerContext
- FfxFsr3UpscalerContextDescription
- FfxFsr3UpscalerDispatchDescription
- FfxFsr3UpscalerGenerateReactiveDescription
- FfxFsr3UpscalerSharedResourceDescriptions
- FfxGpuJobDescription
- FfxIntCoords2D
- FfxInterface
- FfxInternalResourceDescription
- FfxLensContext
- FfxLensContextDescription
- FfxLensDispatchDescription
- FfxLpmContext
- FfxLpmContextDescription
- FfxLpmDispatchDescription
- FfxOpticalflowContext
- FfxOpticalflowContextDescription
- FfxOpticalflowDispatchDescription
- FfxOpticalflowSharedResourceDescriptions
- FfxParallelSortConstants
- FfxParallelSortContext
- FfxParallelSortContextDescription
- FfxParallelSortDispatchDescription
- FfxPipelineDescription
- FfxPipelineState
- FfxPresentCallbackDescription
- FfxPresentXParams
- FfxRasterJobDescription
- FfxRay
- FfxRect2D
- FfxResource
- FfxResourceBinding
- FfxResourceDescription
- FfxResourceInitData
- FfxResourceInternal
- FfxRootConstantAllocation
- FfxRootConstantDescription
- FfxSamplerDescription
- FfxShaderBlob
- FfxSpdContext
- FfxSpdContextDescription
- FfxSpdDispatchDescription
- FfxSssrContext
- FfxSssrContextDescription
- FfxSssrDispatchDescription
- FfxStaticResourceDescription
- FfxSwapchainFramePacingTuning
- FfxSwapchainReplacementFunctions
- FfxTextureSRV
- FfxTextureUAV
- FfxViewDescription
- FfxVrsContext
- FfxVrsContextDescription
- FfxVrsDispatchDescription
- FrameInfo
- FrameInterpolationReplacementParametersVK
- GBufferRenderModule::BoundTexture
- GBufferRenderModule::PipelineRenderGroup
- GBufferRenderModule::PipelineSurfaceRenderInfo
- GLSLShaderBinary
- GPUParticlePartA
- GPUParticlePartB
- HDRCBData
- HLSLDxcShaderBinary
- HLSLFxcShaderBinary
- HybridReflectionsRenderModule::RTInfoTables
- HybridReflectionsRenderModule::RTInfoTables::BoundTexture
- HybridShadowsRenderModule::DebugTilesConstantBuffer
- HybridShadowsRenderModule::RTConstantBuffer
- IReflectionData
- IShaderBinary
- IndirectCommand
- Instance_Info
- InstanceInformation
- InterpolationSourceColor
- LightInformation
- LumaInstabilityFactorData
- MagnifierCBData
- Material_Info
- MaterialInfo
- MaterialInformation
- MatrixPair
- OptionalTransparencyOptions
- Permutation
- PreviousLumaBilinearSamplesData
- RasterShadowRenderModule::BoundTexture
- RasterShadowRenderModule::PipelineRenderGroup
- RasterShadowRenderModule::PipelineSurfaceRenderInfo
- RasterShadowRenderModule::ShadowMapInfo
- RaySetup
- SPDDownsampleInfo
- SPDRenderModule::PipelineSet
- SPDVerifyConstants
- SampleSet
- SampleStreamState
- SceneInformation
- SceneLightingInformation
- ShaderResourceInfo
- ShadingChangeLumaInfo
- Surface_Info
- SwapchainCBData
- TextureIndices
- Tile
- TranslucencyRenderModule::BoundTexture
- TranslucencyRenderModule::ParticlesRenderData
- TranslucencyRenderModule::PipelineHashObject
- TranslucencyRenderModule::PipelineParticlesRenderInfo
- TranslucencyRenderModule::PipelineSurfaceRenderInfo
- TranslucencyRenderModule::TranslucentRenderData
- UpscalerInformation
- VRSRenderModule::MotionVectorsRenderData
- VRSRenderModule::PipelineHashObject
- VRSRenderModule::PipelineSurfaceRenderInfo
- VS_SURFACE_OUTPUT
- VectorFieldEntry
- VertexStrides
- VkDeviceContext
- VkFrameInterpolationInfoFFX
- VkQueueInfoFFX
- Disclaimers
FidelityFX Lens
This sample demonstrates the use of the FidelityFX Lens technique.
For details on the techniques that underpin the FidelityFX Lens effect you can refer to the respective technique documentation.
Requirements
- Windows
- DirectX(R)12
- Vulkan(R)
UI elements
The sample contains various UI elements to help you explore the techniques it demonstrates. The table below summarizes the UI elements and what they control within the sample.
Element name | Value | Description |
---|---|---|
Lens Math | Packed, Non-Packed | Toggles between packed 16-bit floating point math and non-packed 32-bit floating point math. |
Grain scale | 0.01...20 | Artistic constant. Changes the size/frequency of the film grain noise. |
Grain amount | 0...20 | Artistic constant. Changes how much film grain is added to the image. |
Chromatic aberration intensity | 0...20 | Artistic constant. Changes how much the chromatic aberration effect should be applied. |
Vignette intensity | 0...2 | Artistic constant. Changes how much the vignette effect should be applied. |
Setting up FidelityFX Lens
The FidelityFX Lens effect takes as input the color buffer produced by the frame thus far, generally including any geometry rendering, effects, upscalers, etc. - except perhaps UI rendering.
Almost always, it is preferable for FidelityFX Lens to run as late as possible in the frame to avoid side effects from the color changes introduced by the effect. The FidelityFX Lens effect also uses a small constant buffer, which passes some necessary parameters such as the center coordinate of the screen as well as artistic control values, such as intensity for the film grain, chromatic aberration, and vignette effects. These are all passed from the CPU. The output of the effect is a color buffer of the same resolution as the input.
Sample controls and configurations
For sample controls, configuration, and FidelityFX Cauldron Framework UI element details, see Running the samples.