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FidelityFX Parallel Sort

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This sample demonstrates the use of the FidelityFX Parallel Sort effect.

For details on the technique that underpins the FidelityFX Parallel Sort effect you can refer to the respective technique documentation.

Requirements

  • Windows
  • DirectX(R)12
  • Vulkan(R)

UI elements

The sample contains various UI elements to help you explore the technique it demonstrates. The table below summarises the UI elements and what they control within the sample.

Element nameValueDescription
Buffer Resolution1920x1080, 2560x1440, 3840x2160Toggles between the various key buffer sizes to sort through.
Render Sorted KeysChecked/UncheckedToggles the output buffer to show in the validation step. Unchecked renders the unsorted buffer, checked renders the image with the sorted keys.
Sort PlayloadChecked/UncheckedToggles whether we are only sorting keys, or also sorting an accompanying payload.
Use Indirect ExecutionChecked/UncheckedToggles between direct and indirect compute execution of the sort algorithm.

Sample controls and configurations

For sample controls, configuration, and FidelityFX Cauldron Framework UI element details, see Running the samples.

See also