Checks if anisotropic filtering is supported on a GPU.
ADLX_RESULT IsSupported (adlx_bool* supported)
[out]supported adlx_bool* The pointer to a variable where the state of anisotropic filtering is returned. The variable is true if anisotropic filtering is supported. The variable is false if anisotropic filtering is not supported.
If the state of anisotropic filtering is successfully returned, ADLX_OK is returned.
If the state of anisotropic filtering is not successfully returned, an error code is returned.
Refer to ADLX_RESULT for success codes and error codes.
Anisotropic filtering improves texture quality in most 3D applications on surfaces that appear far away or at odd angles – such as roads or trees – at the cost of some frame rate performance.
Only affects DirectX® 9 applications.