GetMode
Gets the current tessellation mode on a GPU.
Syntax
ADLX_RESULT GetMode (ADLX_TESSELLATION_MODE * currentMode)
Parameters
-
[out]
currentMode ADLX_TESSELLATION_MODE* The pointer to a variable where the current tessellation mode is returned.
Return Value
If the current tessellation mode is successfully returned, ADLX_OK is returned.
If the current tessellation mode is not successfully returned, an error code is returned.
Refer to ADLX_RESULT for success codes and error codes.
Additional Info
Tessellation adjusts the number of polygons used to render objects with enhanced detail, at the cost of some frame rate performance.
Requirements
Header |
include “I3DSettings.h” |
Minimum version |
1.0 |