IADLX3DAnisotropicFiltering
The IADLX3DAnisotropicFiltering interface configures the anisotropic filtering settings of a GPU.
InterfaceId: |
IADLX3DAnisotropicFiltering |
Smart Pointer Interface Name: |
IADLX3DAnisotropicFilteringPtr |
Inherits: |
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Inherited By: |
N/A |
Anisotropic filtering improves texture quality in most 3D applications on surfaces that appear far away or at odd angles – such as roads or trees – at the cost of some frame rate performance.
Only affects DirectX® 9 applications.
Methods
Method |
Description |
---|---|
Gets the current anisotropic filtering level on a GPU. |
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Checks if anisotropic filtering is enabled on a GPU. |
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Checks if anisotropic filtering is supported on a GPU. |
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Sets anisotropic filtering to an enabled or disabled state on a GPU. |
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Sets the anisotropic filtering level of a GPU. |
Requirements
Header |
include “I3DSettings.h” |
Minimum version |
1.0 |
Example
To see how to use this interface in a C++ application, refer to the AnisotropicFiltering C++ sample .
For a C application, refer to the AnisotropicFiltering C sample .