IADLX3DAnisotropicFiltering

The IADLX3DAnisotropicFiltering interface configures the anisotropic filtering settings of a GPU.

InterfaceId:

IADLX3DAnisotropicFiltering

Smart Pointer Interface Name:

IADLX3DAnisotropicFilteringPtr

Inherits:

IADLXInterface

Inherited By:

N/A

Anisotropic filtering improves texture quality in most 3D applications on surfaces that appear far away or at odd angles – such as roads or trees – at the cost of some frame rate performance.

Only affects DirectX® 9 applications.

Methods

Method

Description

GetLevel

Gets the current anisotropic filtering level on a GPU.

IsEnabled

Checks if anisotropic filtering is enabled on a GPU.

IsSupported

Checks if anisotropic filtering is supported on a GPU.

SetEnabled

Sets anisotropic filtering to an enabled or disabled state on a GPU.

SetLevel

Sets the anisotropic filtering level of a GPU.

Requirements

Header

include “I3DSettings.h”

Minimum version

1.0

Example

To see how to use this interface in a C++ application, refer to the AnisotropicFiltering C++ sample .

For a C application, refer to the AnisotropicFiltering C sample .