IsSupported

Checks if anisotropic filtering is supported on a GPU.

Syntax

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ADLX_RESULT     IsSupported (adlx_bool* supported)

Parameters

  1. [out] supported adlx_bool* The pointer to a variable where the state of anisotropic filtering is returned. The variable is true if anisotropic filtering is supported. The variable is false if anisotropic filtering is not supported.

Return Value

If the state of anisotropic filtering is successfully returned, ADLX_OK is returned.

If the state of anisotropic filtering is not successfully returned, an error code is returned.

Refer to ADLX_RESULT for success codes and error codes.

Additional Info

Anisotropic filtering improves texture quality in most 3D applications on surfaces that appear far away or at odd angles – such as roads or trees – at the cost of some frame rate performance.

Only affects DirectX® 9 applications.

Requirements

Header

include “I3DSettings.h”

Minimum version

1.0