Sets anisotropic filtering to an enabled or disabled state on a GPU.
ADLX_RESULT SetEnabled (adlx_bool enable)
[in]enable adlx_bool The new anisotropic filtering state. Set true to enable anisotropic filtering. Set false to disable anisotropic filtering.
If the state of anisotropic filtering is successfully set, ADLX_OK is returned.
If the state of anisotropic filtering is not successfully set, an error code is returned.
Refer to ADLX_RESULT for success codes and error codes.
Anisotropic filtering improves texture quality in most 3D applications on surfaces that appear far away or at odd angles – such as roads or trees – at the cost of some frame rate performance.
Only affects DirectX® 9 applications.