Sets anisotropic filtering to an enabled or disabled state on a GPU.


ADLX_RESULT     SetEnabled (adlx_bool enable)


  1. [in] enable adlx_bool The new anisotropic filtering state. Set true to enable anisotropic filtering. Set false to disable anisotropic filtering.

Return Value 

If the state of anisotropic filtering is successfully set, ADLX_OK is returned.

If the state of anisotropic filtering is not successfully set, an error code is returned.

Refer to ADLX_RESULT for success codes and error codes.

Additional Info 

Anisotropic filtering improves texture quality in most 3D applications on surfaces that appear far away or at odd angles – such as roads or trees – at the cost of some frame rate performance.

Only affects DirectX® 9 applications.



include “I3DSettings.h”

Minimum version