SetHDRUser3DLUT 

Sets the custom 3D LUT data suitable for the HDR mode of a display.

Syntax 

ADLX_RESULT     SetHDRUser3DLUT (ADLX_3DLUT_TRANSFER_FUNCTION  transferFunction, ADLX_3DLUT_COLORSPACE  colorSpace, const ADLX_3DLUT_Data * data)

Parameters 

  1. [in] transferFunction ADLX_3DLUT_TRANSFER_FUNCTION The transfer function.

  2. [in] colorSpace ADLX_3DLUT_COLORSPACE The color space.

  3. [in] pointsNumber adlx_int The size of the custom 3D LUT data.

  4. [in] data ADLX_3DLUT_Data* The custom 3D LUT buffer.

Return Value 

If the custom 3D LUT data is successfully set, ADLX_OK is returned.

If the custom 3D LUT data is not successfully set, an error code is returned.

Refer to ADLX_RESULT for success codes and error codes.

Remarks 

To fill in the custom 3D LUT buffer use GetUser3DLUTIndex .

Additional Info 

Note: SetAllUser3DLUT sets a custom 3D LUT data for both the SDR mode and HDR mode of a display.

Setting a custom 3D LUT data suitable for the SDR mode of the display with SetSDRUser3DLUT will delete the custom 3D LUT data for the HDR mode that was previously created with SetAllUser3DLUT . If a custom 3D LUT data suitable for the HDR mode is also required, it must be set with SetHDRUser3DLUT .

Setting a custom 3D LUT data suitable for the HDR mode of the display with SetHDRUser3DLUT will delete the custom 3D LUT data for the SDR mode that was previously created with SetAllUser3DLUT . If a custom 3D LUT data suitable for the SDR mode is also required, it must be set with SetSDRUser3DLUT .

Requirements 

Header

include “IDisplay3DLUT.h”

Minimum version

1.0