SetLevel
Sets the tessellation level on a GPU.
Syntax
ADLX_RESULT SetLevel (ADLX_TESSELLATION_LEVEL level)
Parameters
-
[in]
level ADLX_TESSELLATION_LEVEL The new tessellation level.
Return Value
If the tessellation level is successfully set, ADLX_OK is returned.
If the tessellation level is not successfully set, an error code is returned.
Refer to ADLX_RESULT for success codes and error codes.
Additional Info
Tessellation adjusts the number of polygons used to render objects with enhanced detail, at the cost of some frame rate performance.
Requirements
Header |
include “I3DSettings.h” |
Minimum version |
1.0 |