SetLevel 

Sets the anisotropic filtering level of a GPU.

Syntax 

Parameters 

  1. [in] level ADLX_ANISOTROPIC_FILTERING_LEVEL The new anisotropic filtering level.

Return Value 

If the anisotropic filtering level is successfully set, ADLX_OK is returned.

If the anisotropic filtering level is not successfully set, an error code is returned.

Refer to ADLX_RESULT for success codes and error codes.

Additional Info 

Anisotropic filtering improves texture quality in most 3D applications on surfaces that appear far away or at odd angles – such as roads or trees – at the cost of some frame rate performance.

Only affects DirectX® 9 applications.

Requirements 

Header

include “I3DSettings.h”

Minimum version

1.0